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Tunnels are converted to forsaken on evac #5394
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Birdtalon
merged 6 commits into
cmss13-devs:master
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private-tristan:working-forsaken-tunnels
Jan 8, 2024
Merged
Tunnels are converted to forsaken on evac #5394
Birdtalon
merged 6 commits into
cmss13-devs:master
from
private-tristan:working-forsaken-tunnels
Jan 8, 2024
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hry-gh
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Jan 7, 2024
Birdtalon
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Makes sense.
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# About the pull request Fixes tunnels not showing on the minimap for xenos and observers. Also fixes tunnels not having forsaken handling unless they were placed on top of a resin trap. It was just a small indentation/positioning error in #5394. # Explain why it's good for the game ˈfɪksɪz # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> **Before:** ![dreamseeker_ruDebdbg8W](https://github.com/cmss13-devs/cmss13/assets/57483089/61a2c4a7-1c4e-4341-8525-e313b32f45ea) **After:** ![dreamseeker_fDSFTLzkHW](https://github.com/cmss13-devs/cmss13/assets/57483089/08f31a8e-5f05-4942-a5fb-904e601d689c) </details> # Changelog :cl: fix: Fixed tunnels not showing on the minimap. /:cl:
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About the pull request
the other half of #5340, fixes #4376
Tunnels are now forsaken!
Explain why it's good for the game
Forsaken xenos should be able to use tunnels
Testing Photographs and Procedure
Open me for testing
Forsaken.Testing.Part.1.mp4
Forsaken.Testing.Part.2.mp4
Changelog
🆑
fix: Tunnels are now converted to forsaken on evac.
/:cl: