More monkey logic for containers and chimpering sounds #7636
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About the pull request
This PR increases the odds of monkey activity when contained in an object, adds a chance to place two chimpering sounds, and if in a locker both a higher chance of trying to escape as well as emotes for the locker.
Explain why it's good for the game
Should no longer need to bap survivors for trying to hide monkeys.
Testing Photographs and Procedure
Screenshots & Videos
https://youtu.be/mqMKwIhK30M
Changelog
🆑 Drathek
add: Monkeys in lockers can cause the locker to emote and have a higher chance of escaping
soundadd: Monkeys now have a chance to use two different chimpers (existing sfx)
/:cl: