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Xenomorph Endgame changes #8026
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while you are at it if you can somehow make it so you can revert a strain if you have more than 100 evo it would be pretty neat |
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I was originally going to also add a 0 cost 5-15 minute QM scan (1 pylon) but i had stuff come up, maybe add that in if you want to |
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what red said
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otherwise fine
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This doesn't look tested.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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I don't have any more time right now to test in game to see if there's anything else.
Co-authored-by: Drathek <[email protected]>
About the pull request
Explain why it's good for the game
qol
Makes it more in-line with nuke, should reduce cat and mouse and actually end the round faster
Replacing the pure stat hive buffs has been a goal for me for a while, Will have to see how these new buffs perform and adjust accordingly
Testing Photographs and Procedure
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tags.Changelog
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qol: Added a preference on whether you would like to be chosen as King or not, you will no longer receive a prompt asking you for that. This can be toggled under "special role candidacy"
balance: The King hatchery now spawns around the hive core. Destroying pylons will no longer destroy the hatchery but will instead pause its progress. To fully reset the progress you must destroy the hatchery itself.
add: Replaced the armor hive buffs with two new hive buffs: Buff of Fire Resistance - Makes all xenomorph immune to being ignited by fire. Buff of Adaptability - Gives all xenomorph a new verb under the alien tab named "Transmute" which will allow them to change to a different caste of the same tier.
/:cl: