Moves chempoint gain away from biomatter. Second try. #8079
+46
−15
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About the pull request
Explain why it's good for the game
The biomatter printer currently suffers from not having the option to buy anything but chempoints.
Research used to gain chempoints over time slowly, said chempoint gain was moved to the bioprinter.
So to get the normal amount of chempoints, you must spend every bit of biomatter on it. Otherwise, you will nerf research that round.
But that, in turn, means you don't actually have the choice to buy anything else. You can, but you put yourself at a disadvantage because of it. This results in the most interesting options in the bioprinter not being used. It's not much fun to always just print chempoints.
So the hearts themself give the points now. The overall gain should be about the same.
It mainly now opens up the bioprinter's interesting options to be used.
Numbers are 100% not final. I mathed it out to be somewhat correct, but tweaking numbers is always good.
Testing Photographs and Procedure
Screenshots & Videos
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<details>
tags.Changelog
🆑NHC
add: xeno organs now contain chempoints
del: Removed chem point purchase option from the bioprinter
balance: chempoints are now gained by processing xeno organs
ui: Shows the amount of chempoint gaint per organ next to the amount of biomatter gained
/:cl: