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Breaching nerfs #8082

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Git-Nivrak
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@Git-Nivrak Git-Nivrak commented Jan 11, 2025

About the pull request

Nerfs XM51 and masterkey breaching power

Explain why it's good for the game

The map have become too destructible, get two or three guys with XM51 and the entire frontline becomes an open field while previously you had to use precious C4, Breaching charges or even deconstruct which takes a lot of time, to this end the damage to rwalls for XM51 has been reduced significantly, increasing the amounts of shots you need from 4 to 9
As for the other changes, xeno doors and even thick resin doors could be instantly oneshot by an attachment making you consider your life choices when playing hivelord, to make them more durable the damage from both XM51 and masterkey were nerfed, masterkey will take 2 shots for normal and 3 shots for thick doors, XM51 will take 1 shot for normal and 2 shots for thick

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🆑
balance: Nerfed XM51 bonus damage against reinforced walls and resin doors.
balance: Nerfed masterkey shotgun bonus damage against resin doors.
/:cl:

@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 11, 2025
@squidqueen
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I feel a better solution is making the XM51 more scarce. As it is, the gun runs out of ammo extremely fast into a round and then getting a resupply can be nearly impossible. Reduce overall saturation of xm51 and it should handle the breaching issue overall.

Being able to remove resin doors with UBS is less of an issue than marines being able to flame under resin doors, which invalidates them as a defense because the fire immediately breaks the door

@DrAmazing343
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Letting USB break doors is great for the breacher style and a nerf to it basically invalidates that since the more time spent facing a door the more time xenos have to stack up and turbo juggle you to hell

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3 participants