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Almayer Renovation #8291
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Almayer Renovation #8291
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…RN locker as well.
I believe that you may have accidentally removed the cigars from the SEA's Office... y'know they tend to always have a cigar on them :p |
Oddly specific thing to put out there, but this does axe one of the floodlight boxes which makes it so that MTs can't light the entire LZ on some maps like before. If possible, may not be a terrible idea to slip it in once again somewhere with the others. |
Uhhh that's #8292 |
About the pull request
Many of the Almayer's room are showing their age or aren't up to a standard I'm particularly happy with. Most of these are complete overhauls, especially in the case of the Flight Crew bunks and the ASO's office, since they've switched places.
There are some other minor changes as well.
Note, this PR changes quite a few rooms, but overall I think for the better.
Rooms Changed:
I've tested this over 10-15 rounds to make sure everything behaves properly, hopefully I haven't missed anything.
Explain why it's good for the game
Updated room designs will encourage RP, make the ship look nicer and make more overall sense in terms of placement.
Major Changes:
Misc. Changes:
CIC medical storage belts moved into armory, the megaphone has been moved out of the Fax Machines way.
Changed some disposal pipes and air pipes
Minor changes to the lower deck cryobay near medbay
OT now spawns upstairs with the other engi staff
Floor tiling changes to several sections of the ship
Added a basic version of the wearable medical hud
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑
add: Added replacement rooms for XO, ASO, Synth, Flight Crew, Officer's Mess, Intel Office, Intel Quarters, Reporter Office, new areas for the CIC conference room and lower cryocells above medbay
del: Removed old rooms for XO, ASO, Synth, Flight Crew, Officer's Mess
code: changed ASO and Flight Crew bunks areas, Fake_Zlevels swapped.
maptweak: added new sections, removed old sections
/:cl: