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Navalis Platform 13 - Ground Map #8387
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In addition to addressing any mapping concerns brought up, I'll be working towards adding a set of custom-map survivor roles (using pre-existing sprites and gear). Other concerns to be addressed
Edit: survs done |
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sprites
About the pull request
This PR adds Navalis Platform 13 to the game, a new ground map, as a voteable map option.
NP-13 is a sea-based offshore platform/oil refinery style map, set on the dark oceans of planet Aires. The map is more constrained than a typical ground map, but offers several unique pathways for xenomorphs to move around the map that is not typical of most maps, and ways for the marines to counter these.
This PR also adds several new sprites, and makes use of several unused sprites. Such as Oil Rig support structures, and refinery equipment.
The map uses map unique survivor spawns.
Explain why it's good for the game
The addition of new maps is, I believe, a great way to help improve the enjoyment of the game, as it gives new and unique environments to fight over, a breath of fresh air.
Testing Photographs and Procedure
Screenshots & Videos
(Up to date map)
General overview of expected game flow.
The balance between LZ1 and LZ2 is as such.
Survivors. Left to right. (Corp) First Officer, (Engi) Operations Engineer, Platform Maintenance Technician, (Civ) Radio Operator [Has IC knowledge Marines are coming], Automation Specialist, (Sci) Exo-Geologist, (Med) Medical Technician, (Sec) Platform Security [out of date], (CLF) CLF Special Forces [aka: Wet Ops]
Up to date image of Platform Security Officer.
Changelog
🆑
mapadd: Navalis Platform 13, a new map, has been added to the game.
imageadd: New Refinery/Rig Support Structure sprites have been added.
add: For mappers, areas can now be explicitly designated to not allow paradrops to land within them. This is used for Navalis Platform 13 to prevent paradrops from landing in the ocean, as Marines can't swim.
/:cl: