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Nerfs sentinel #8444

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Nerfs sentinel #8444

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Red-byte3D
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@Red-byte3D Red-byte3D commented Feb 11, 2025

About the pull request

Nerfs sentinels knockdown back to 2 instead of 2.5
Nerfs sentinels scatterspit cd to 7, not 8 like the old one but 7 where its a middle ground.
Nerfs sentinels para slash drop back to 4 seconds.

Explain why it's good for the game

#7483
#7197
These two prs made sentinel very overpowered.
I believe that a 2.5 stun (as long as a lurker, off by .5) is NOT good for a tier one, there is quite literally no other caste that is as safe and as strong as sentinel right now, sentinel could reliably capture without these buffs and they most certainly still will be able to. With the difference now that you wont instnatly go down and forever, meaning the sentinel has to actually have a funcitoning strategy instead of just run at you.

The scatter spit is still VERY accurate, it will still always hit unless youre spitting at edge of the screen, meaning you can still follow up with a slash.

Also the goldendarkness55 pr was not closed even though he was CBANNED

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Changelog

🆑
balance : Nerfs sentinels knockdown back to 2 instead of 2.5
balance : Nerfs sentinels scatterspit cd to 7, not 8 like the old one but 7 where its a middle ground.
balance : Nerfs sentinels para slash drop back to 4 seconds.
/:cl:

InsaneRed added 2 commits February 11, 2025 06:30
@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Feb 11, 2025
@NexusStorm1
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NexusStorm1 commented Feb 11, 2025

I think the other changes are good, but you really should keep the drop at 3 seconds. Back when it was 4s it was way too easy for marines to escape into safety and it was difficult to capitalize on the stun. Otherwise, this PR is basically nerfing sentinel back to it's original state.

Also, the changelog isn't accurate, as it seems like you're changing the scatterspit CD back to 7s, not the para slash CD?

@Red-byte3D
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Red-byte3D commented Feb 11, 2025

I think the other changes are good, but you really should keep the drop at 3 seconds. Back when it was 4s it was way too easy for marines to escape into safety and it was difficult to capitalize on the stun. Otherwise, this PR is basically nerfing sentinel back to it's original state.

Also, the changelog isn't accurate, as it seems like you're changing the scatterspit CD back to 7s, not the para slash CD?

CL fixed

@chefoxara
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spitter is way weaker than sent rn and sent got unneccessarily buffed, i approve of this PR
give spitters some strains or smth pls too
would be nice

@PhantornRU
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Spitter and Sentinel - still most weaknes castes. Do we srsly need nerf sentinel, who died like 2 sec when marine shoot?

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4 participants