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Bug fixes #2

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6 changes: 6 additions & 0 deletions sprite.lua
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,8 @@ sprite.newSprite = function( spriteSet )
s:setSequence( name )
end

s:prepare( "default" )

return s
end

Expand All @@ -103,9 +105,13 @@ sprite.add = function( spriteSet, sequenceName, startFrame, frameCount, time, lo
elseif -2 == loopParam then
loopCount = 0
loopDirection = "bounce"
elseif loopParam > 0 then
loopCount = loopParam
end
end

startFrame = startFrame + spriteSet.startFrame - 1

local item =
{
name = sequenceName,
Expand Down