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Merge pull request #72 from cortex-command-community/4zk-content
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4zK's content update #5: Finishing up for Prerelease 3
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garethyr authored Dec 24, 2020
2 parents 16782b7 + 94864de commit d1203a1
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Showing 133 changed files with 189 additions and 1,234 deletions.
4 changes: 2 additions & 2 deletions Base.rte/Activities/OneManArmy.lua
Original file line number Diff line number Diff line change
Expand Up @@ -295,9 +295,9 @@ function OneManArmy:UpdateActivity()
--Get any Actor from the CPU's native tech
local passenger = nil;
if math.random() >= self:GetCrabToHumanSpawnRatio(PresetMan:GetModuleID(self.CPUTechName)) then
passenger = RandomAHuman("Any", self.CPUTechName);
passenger = RandomAHuman("Actors - Light", self.CPUTechName);
else
passenger = RandomACrab("Any", self.CPUTechName);
passenger = RandomACrab("Actors - Mecha", self.CPUTechName);
end
--Equip it with tools and guns if it's a humanoid
if IsAHuman(passenger) then
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2 changes: 1 addition & 1 deletion Base.rte/Activities/OneManArmyDiggers.lua
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,7 @@ function OneManArmy:UpdateActivity()
-- Set the ship up with a cargo of a few armed and equipped actors
for i = 1, actorsInCargo do
-- Get any Actor from the CPU's native tech
local passenger = RandomAHuman("Any", self.CPUTechName);
local passenger = RandomAHuman("Actors - " .. (self.Difficulty > 75 and "Heavy" or "Light"), self.CPUTechName);
passenger:AddInventoryItem(CreateHDFirearm("Light Digger", "Base.rte"));

-- Set AI mode and team so it knows who and what to fight for!
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6 changes: 1 addition & 5 deletions Base.rte/Actors/Brains/Brainbot/Brainbot.ini
Original file line number Diff line number Diff line change
Expand Up @@ -349,7 +349,6 @@ AddActor = Arm
X = -3
Y = -1
DrawAfterParent = 1
HeldDevice = None
Hand = ContentFile
FilePath = Base.rte/Actors/Brains/Brainbot/HandFG.png
MaxLength = 13
Expand Down Expand Up @@ -569,7 +568,6 @@ AddActor = AHuman
AddToGroup = Actors
AddToGroup = Brains
GoldValue = 100
Buyable = 1
Mass = 30
HitsMOs = 1
GetsHitByMOs = 1
Expand Down Expand Up @@ -606,11 +604,9 @@ AddActor = AHuman
FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
DeviceSwitchSound = SoundContainer
CopyOf = Device Switch
Status = 0
Team = 0
Health = 100
ImpulseDamageThreshold = 2800
Team = 0
AimAngle = 0
AimDistance = 30
Perceptiveness = 1
CharHeight = 100
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12 changes: 3 additions & 9 deletions Base.rte/Actors/Brains/Case/BrainCase.ini
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ AddEffect = MOSRotating
SpriteOffset = Vector
X = -3
Y = -4
AngularVel = 60
AngularVel = 6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
Expand All @@ -34,7 +34,7 @@ AddEffect = MOSRotating
SpriteOffset = Vector
X = -3
Y = -3
AngularVel = 60
AngularVel = 6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
Expand All @@ -54,7 +54,6 @@ AddActor = Actor
AddToGroup = Brains
PinStrength = 500
Mass = 43.54
RestThreshold = 0
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
Expand Down Expand Up @@ -93,16 +92,11 @@ AddActor = Actor
GibSound = SoundContainer
AddSound = ContentFile
FilePath = Base.rte/Actors/Brains/Case/Sounds/BrainPop.flac
Status = 0
Health = 100
Team = 0
AimAngle = 0
Health = 100
AimDistance = 0
Perceptiveness = 0.17
CharHeight = 50
HolsterOffset = Vector
X = -0
Y = -0
GibImpulseLimit = 25
GibWoundLimit = 15
AddGib = Gib
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