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fix(vicepp): add back crlf line separators to fix test
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Original file line number | Diff line number | Diff line change |
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@@ -1,67 +1,67 @@ | ||
// Pistol | ||
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WeaponData | ||
{ | ||
// Weapon data is loaded by both the Game and Client DLLs. | ||
"printname" "#HL2_Pistol" | ||
"viewmodel" "models/weapons/v_pistol.mdl" | ||
"playermodel" "models/weapons/w_pistol.mdl" | ||
"anim_prefix" "pistol" | ||
"bucket" "1" | ||
"bucket_position" "0" | ||
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"clip_size" "18" | ||
"primary_ammo" "Pistol" | ||
"secondary_ammo" "None" | ||
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"weight" "2" | ||
"item_flags" "0" | ||
"damage" "8" | ||
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||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) | ||
SoundData | ||
{ | ||
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"reload" "Weapon_Pistol.Reload" | ||
"reload_npc" "Weapon_Pistol.NPC_Reload" | ||
"empty" "Weapon_Pistol.Empty" | ||
"single_shot" "Weapon_Pistol.Single" | ||
"single_shot_npc" "Weapon_Pistol.NPC_Single" | ||
"special1" "Weapon_Pistol.Special1" | ||
"special2" "Weapon_Pistol.Special2" | ||
"burst" "Weapon_Pistol.Burst" | ||
} | ||
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||
// Weapon Sprite data is loaded by the Client DLL. | ||
TextureData | ||
{ | ||
"weapon" | ||
{ | ||
"font" "WeaponIcons" | ||
"character" "d" | ||
} | ||
"weapon_s" | ||
{ | ||
"font" "WeaponIconsSelected" | ||
"character" "d" | ||
} | ||
"ammo" | ||
{ | ||
"font" "WeaponIcons" | ||
"character" "p" | ||
} | ||
"crosshair" | ||
{ | ||
"font" "Crosshairs" | ||
"character" "Q" | ||
} | ||
"autoaim" | ||
{ | ||
"file" "sprites/crosshairs" | ||
"x" "0" | ||
"y" "48" | ||
"width" "24" | ||
"height" "24" | ||
} | ||
} | ||
// Pistol | ||
WeaponData | ||
{ | ||
// Weapon data is loaded by both the Game and Client DLLs. | ||
"printname" "#HL2_Pistol" | ||
"viewmodel" "models/weapons/v_pistol.mdl" | ||
"playermodel" "models/weapons/w_pistol.mdl" | ||
"anim_prefix" "pistol" | ||
"bucket" "1" | ||
"bucket_position" "0" | ||
"clip_size" "18" | ||
"primary_ammo" "Pistol" | ||
"secondary_ammo" "None" | ||
"weight" "2" | ||
"item_flags" "0" | ||
"damage" "8" | ||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) | ||
SoundData | ||
{ | ||
"reload" "Weapon_Pistol.Reload" | ||
"reload_npc" "Weapon_Pistol.NPC_Reload" | ||
"empty" "Weapon_Pistol.Empty" | ||
"single_shot" "Weapon_Pistol.Single" | ||
"single_shot_npc" "Weapon_Pistol.NPC_Single" | ||
"special1" "Weapon_Pistol.Special1" | ||
"special2" "Weapon_Pistol.Special2" | ||
"burst" "Weapon_Pistol.Burst" | ||
} | ||
// Weapon Sprite data is loaded by the Client DLL. | ||
TextureData | ||
{ | ||
"weapon" | ||
{ | ||
"font" "WeaponIcons" | ||
"character" "d" | ||
} | ||
"weapon_s" | ||
{ | ||
"font" "WeaponIconsSelected" | ||
"character" "d" | ||
} | ||
"ammo" | ||
{ | ||
"font" "WeaponIcons" | ||
"character" "p" | ||
} | ||
"crosshair" | ||
{ | ||
"font" "Crosshairs" | ||
"character" "Q" | ||
} | ||
"autoaim" | ||
{ | ||
"file" "sprites/crosshairs" | ||
"x" "0" | ||
"y" "48" | ||
"width" "24" | ||
"height" "24" | ||
} | ||
} | ||
} |