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v116: Axes, items, and multipliers

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@Muparadzi Muparadzi released this 19 Feb 12:09
· 3 commits to master since this release

Patch Notes

Balance

  • Axes now slice-through agents instead of stopping on hit @Muparadzi
  • Removed 'extra-weapon' slot from counting towards a melee/thrown weapon for spawn requirement @Muparadzi
  • Tweaked mounted weapon inaccuracy scaling; harsher penalty above 2.25 perceived weight and accuracy boost below 1.5 @Yeldur
  • Due to the ongoing war in Calradia, upkeep increased by ~9% @Muparadzi

Gamemode

  • Battle multiplier will now reduce by 2x on loss instead of 5x @Muparadzi
  • Valour will now be awarded to losing teams with 2 or more players @Muparadzi
  • Attackers will now spawn at least 20 seconds after conquest starts @Muparadzi
  • DTV bot aggro timer now scales with population @Muparadzi
  • The Viscount's upkeep subsidy has been reduced from 25% -> 20% @Muparadzi
  • Reduced DTV rewards in higher rounds by ~5% @Muparadzi

Maps

  • Add DTV map Isle of Dismay @rf-l
  • Add Battle maps Festival, Purple Haze, and Ruins @LizardWizard999
  • Howling Meadow:
    • Changed flag B and C positions to be closer to the middle
    • Added a bit more cover
  • Field by The River:
    • Added ruins flag
    • Fixed grass

WebUI

  • Swapped knockdown & crushthrough icons @Yeldur
  • Reward stats page properly displays gold per second @or2e
  • Rounded the time effort value on reward stats page @or2e

Items

  • Added polearm Great Long Maul and throwing weapons War Darts @Erdertus
  • Partisan rework @AppleTruce
  • Re-balanced various Roman-esque weapons (Mainz Gladius, Republican Gladius, Pompeiian Gladius, Cavalry Spatha, Imperial Spatha, Prefects Spatha) @Erdertus
  • Added new alt melee modes for Tribesman Throwing Axe & Pilum with useable melee stats @Erdertus
  • Reduced speed on some of the fastest swinging weapons. Reach/damage/other stats given in return (Katanas (all), Longsword, Langes Messer, Decorated Great Saber, Northlander Wide Fullered Greatsword) @Erdertus
  • Rebalanced all 1h & 2h axes for the addition of cleave to these weapons, feedback very welcome to tailor axes going forward @Erdertus
  • Added a test alt mode to Spiked Polehammer. +knockdown, -5b swing damage @Erdertus
  • English Bill weight redistribution to avoid unintended behavior @Erdertus
  • Adjusted size and rotation for Parma Shields and removed hand_shield from Sutton Shield @Meowkov
  • Applied both dismount flags across all items with the ability to dismount as only one flag displays on website @Yeldur
  • Bretache renamed to Bascient with Aventail and Bretache @Yeldur
  • Added various missing +1/2/3 naming conventions @Erdertus
  • Updated Handgonne (soonTM) equip & reload animation @Meowkov
  • Integrated Saddles from 'Open Source Saddlery' mod @Telfordski
  • Fixed meshes for Decorated Imperial Pauldrons, Ornate Imperial Boots, Ornate Imperial Gauntlets and Ornate Imperial Helmet @Meowkov
  • Corrected Large Heater Shield model @Meowkov
  • Added 1 body armour and 1 shield from the ACiv mod by Scorilo, statted by Steve and imported by Maj.Ham @Steve1833

Fixes

  • Patched a serverside crash caused by more than one NetworkPeer found with VirtualPlayer.Id when ClientQuitFromCustomGame @Muparadzi
    Full Changelog: v115...v116