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TP1 #11
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…ged a bunch of let to var, and a couple int to float. also added a few of stubs
…nd computed effective stats, and started working on damage function, started fixing a few bugs
…culation, to be fixed later
…hat should be done in battle(...)
…r, two small fixes
…me clutter (and changed things accordingly), added EV yield (?), changed functions to work in the general case (i.e. 'pokemon' instead of 'kangaskhan'
…ating multiplier against single and double damage type pokemon
…_stats back in, added detail to battle cycle, some small fixes
… another kangaskhan (maybe change this to some other pokemon), finished (sorta, still a bit missing) damage function. a load of small changes all over
…emaining PPs in pokemon struct, some work on battle function
…patibility. also small screwup with versions but whatever
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Done (sort of), individual functions etc. should work as intended, or would work as intended with minor changes (which have been laid out and hinted at in comments extensively, for the most part).
It probably won't run as a whole, I haven't really been able to test that out.