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Rendu swift TP 1 #5

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Voilà l'état (je pense) final de mon code. Aller plus loin deviendrait trop vite trop complexe à cause de la quantité brute d'éléments et types qui intéragissent, ce qui n'est pas aidé par le fait que le programme n'est pas très modulaire, notamment à cause de sa création "à tâtons" sans une idée très claire de l'objectif. Il devient aussi plus difficile d'avancer sans pouvoir effectuer des tests exhaustifs des fonctionnalités, ce qui est difficile ici de nouveau par la quantité d'éléments, mais aussi à cause du caractère dynamique (ici random) de l'évolution du combat (un simple check que la bonne valeur est renvoyée ne suffirait pas).

kaikoveritch and others added 18 commits February 23, 2017 08:34
…tats and changed some constant attributes to variable. Created a dictionary for nature stat modifiers
…ances/weaknesses and an associated function have been added.
…. A few utility functions for 'battle' were added.
…d). Attack phase in battle was partially implemented (damage dealing).
…check if pokemon has fainted and remove it from the fight. Completed fighting round definition
…unctions. (Status effects damage not implemented yet.)
…ghlited a bug (corrected). Added displays (prints) for the fight's states. Added a seed for the rand() function.
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