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Party info could be just dropped into an .yml of its own and have a timer tick down?
Alternatively keep it as now, just not wipe the party because last player disconnected - wait-state for X amount of time. That should be fairly straightforward
The harder part would be saved to disk with everything. I do hope it is not that much and you'll consider it. Thanks! :)
The title covers it.
Parties and Instances survive players disconnecting and reconnecting, and also server restarts.
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