Is the name relevant? #1
Workflow file for this run
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name: Build | |
on: [push, pull_request] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
name: ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- name: "Windows Latest MSVC" | |
os: windows-latest | |
cc: "cl" | |
cxx: "cl" | |
environment_script: "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat" | |
- name: "Ubuntu Latest GCC" | |
os: ubuntu-latest | |
cc: "gcc-10" | |
cxx: "g++-10" | |
- name: "macOS Latest Clang" | |
os: macos-latest | |
cpp_version: 20 | |
cc: "clang" | |
cxx: "clang++" | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v2 | |
with: | |
submodules: 'recursive' | |
- name: Install package dependencies | |
id: cmake_and_ninja | |
shell: cmake -P {0} | |
run: | | |
if ("${{ runner.os }}" STREQUAL "Windows") | |
execute_process(COMMAND choco install ninja) | |
elseif ("${{ runner.os }}" STREQUAL "Linux") | |
execute_process(COMMAND sudo apt-get install ninja-build) | |
execute_process(COMMAND sudo apt-get install libasound-dev) | |
elseif ("${{ runner.os }}" STREQUAL "macOS") | |
execute_process(COMMAND brew install ninja) | |
endif() | |
- name: Configure | |
shell: cmake -P {0} | |
run: | | |
set(ENV{CC} ${{ matrix.config.cc }}) | |
set(ENV{CXX} ${{ matrix.config.cxx }}) | |
# If we are on windows, run the environment script, parse it with cmake | |
# and set environment variables with it (required for Visual Studio) | |
if ("${{ runner.os }}" STREQUAL "Windows" AND NOT "x${{ matrix.config.environment_script }}" STREQUAL "x") | |
execute_process( | |
COMMAND "${{ matrix.config.environment_script }}" && set | |
OUTPUT_FILE environment_script_output.txt | |
) | |
file(STRINGS environment_script_output.txt output_lines) | |
foreach(line IN LISTS output_lines) | |
if (line MATCHES "^([a-zA-Z0-9_-]+)=(.*)$") | |
set(ENV{${CMAKE_MATCH_1}} "${CMAKE_MATCH_2}") | |
endif() | |
endforeach() | |
endif() | |
execute_process( | |
COMMAND ${CMAKE_COMMAND} | |
-S . | |
-B build | |
-D CMAKE_BUILD_TYPE=$ENV{BUILD_TYPE} | |
-G Ninja | |
-D CMAKE_MAKE_PROGRAM=ninja | |
RESULT_VARIABLE result | |
ERROR_VARIABLE error_message | |
) | |
if (NOT result EQUAL 0) | |
message(FATAL_ERROR "Could not run with ${CMAKE_COMMAND}: Got ${error_message} - ${result}") | |
endif() | |
- name: Build | |
shell: cmake -P {0} | |
run: | | |
# If we are on windows, run the environment script, parse it with cmake | |
# and set environment variables with it (required for Visual Studio) | |
if ("${{ runner.os }}" STREQUAL "Windows" AND NOT "x${{ matrix.config.environment_script }}" STREQUAL "x") | |
execute_process( | |
COMMAND "${{ matrix.config.environment_script }}" && set | |
OUTPUT_FILE environment_script_output.txt | |
) | |
file(STRINGS environment_script_output.txt output_lines) | |
foreach(line IN LISTS output_lines) | |
if (line MATCHES "^([a-zA-Z0-9_-]+)=(.*)$") | |
set(ENV{${CMAKE_MATCH_1}} "${CMAKE_MATCH_2}") | |
endif() | |
endforeach() | |
endif() | |
execute_process( | |
COMMAND ${CMAKE_COMMAND} --build build | |
RESULT_VARIABLE result | |
ERROR_VARIABLE error_message | |
) | |
if (NOT result EQUAL 0) | |
message(FATAL_ERROR "Could not run with ${CMAKE_COMMAND}: Got ${error_message} - ${result}") | |
endif() |