Releases: damntourists/cimgui-go-ebiten
v2.0.0
What's Changed
- Dependency update + major refactor by @damntourists in #2
New Contributors
- @damntourists made their first contribution in #2
Full Changelog: v1.3.3...v2.0.0
v1.3.3
Setting render destination now ensures that the wrapped game's size is updated. Setting the game screen size via Adapter.SetGameScreenSize(vec2)
when gamescreen is unset will ensure that a render destination is set before setting gamescreen size.
v1.3.2
Rendering bug fixes. Removed debug print over final render.
v1.3.1
Added GameProxy.Game() to allow accessing the wrapped game instance.
v1.3.0
Upgraded to ebiten 2.7x. Updated areas that were affected by the changes between 2.6 and 2.7. Updated examples for these changes and added more info to the custom font readme regarding hidpi displays. Added imgui style scaling to match ebiten's device scale factor on window creation.
v1.2.0
This release comes with a few bug fixes, the ability to set a render destination so that the imgui ui can be either rendered on top of the game, or the game within the imgui ui. I've also added two new examples for using custom fonts and to demonstrate the game being rendered inside of the imgui ui.
Bugfixes
Scrolling issue resolved.
Initial release
v1.0.0 Use cimgui-go-lite by default. Updated readme to document this.