I took current OpenGL ES branch of Irrlicht (#4908), Ricky Taylor's Marmalade patch and update it to current Irrlicht and Marmalade.
I ported few samples (just rename mainXX.cpp to main.cpp). Most of the features works, except per vertex lighting (although per pixel lighting DO!).
However I found the Irrlicht is not what I'm searching for, so I'm abandoning it. Various reasons.
Maybe someone find it usefull to use the port, so I'm giving it to public.