programs for a small console consisting of an ATMega2560, 8x8 red LED matrix, and a jostick with button. Support for a passive buzzer for sound feedback coming soon
CODE IS UNDERGOING AN UPDATE (and by that I mean it is actually being written) ON the "rewrite" branch
- Conway's Game of Life
- 21/Blackjack
- Tower Stack Blocks (like the ones you would see at an arcade)
The D20 has been rolled. Reaction-timer has been chosen to be implemented.
- Pong
- Paint
- Maze
- An RPG (similar to Existential Crisis)
- Snake
- Some kind of racing game
- Flappy bird
- The Dino Game
- Tic Tac Toe/Knots and Crosses
- Tetris (if I get it working right)
- Breakout
- Yahtzee
- Reaction-timer
- Calculator
- Canyon Runner
- Battleship
- Memory game (Simon says)
because I've made little progress on doing anything and in general am kinda procrastinating right now
- bouncing ball
- whenever it hits something negate the velocity direction (which one depends on what it hit)
- paddle is fixed vertically (or horizontally, depending on how you look at it)
- display score after each goal
oof
- blinky thing represents cursor
- short press is toggle dot at that loc, long press opens menu
- in menu can:
- change size of brush
- clear screen
- save (output text to Serial and then save that in a file)
- load (input text from file using gui that I haven't made yet)
- change type of brush (normal, line, spray paint)
- generate a (solvable) maze
- blinky thing is character
- score is time taken to get through maze
- Nothing yet
- no idea how to do the snakey part
- apple is easy just blink at a random loc
- 2d
- up is forward
- left steers left
- right steers right
- blink the player
- no opponets
- score is time
- racetracks increase in difficulty the higher you go
- 1-wide columns
- up flaps up
- blink player
- score is time (but higher is better)
- chrome://dino
- the rules of tetris, pretty much
- up holds
- down goes down
- left/right rotate shape
- might have to mod shapes depending on how large they are b/c I have only 64 LEDs
- if a whole row is filled it clears
- score is score
- yeah graphics are hard
- Breakout breakout = new Breakout(breakout_inits);
- I mean some kind of dice game would work but Yahtzee?
- how to display text? graphics?
- choose between 7 options: left, right, up, down, button press, all except button press, and all (a random mode)
- when the symbol is displayed (left arrow for left, right arrow for right, etc.) press/move the stick in that direction
- wait a random amount of time before displaying the symbol
- score is time * scale factor b/c no decimals
- entering numbers is hard
- selecting operator less so
- Arduino doesn't have an
eval()
orexec()
so will have to do something else - stack-based stuff seems promising (Reverse-Polish Notation or something like Whitespace)
- Width no more than 6 (off led on each side)
- no less than 2 (so you can, you know, move)
- instead of keeping track of the walls individually, keep track of the left (or right) wall and then the width, and draw the other wall at wall_x + width
- score is time
- should get smaller over time
- also change more often over time
- Battleship battleship = new Dreadfreakinought();
- might require some modification b/c 8x8 instead of 10x10
- hits are blinked slowly
- cursor is blinked fastily
- misses are solid
- no indication if you've sunk the ship
- score is either binary (win/lose, num wins vs num losses) or not (do it faster/less turns and lose less ships, get higher score)
- Basically the Simon Electronic Memory Game thing
- Up, Down, Left, Right
- Possibly middle (button press)
Will def need a display_digits(99);
func.