Skip to content

Releases: danieltjewett/gms-tasks

v0.8.1

12 May 19:17
Compare
Choose a tag to compare

Full Changelog: 0.8.0...0.8.1

v0.8.0

12 May 19:01
Compare
Choose a tag to compare

Adds new command npm run steam-upload

Full Changelog: 0.7.0...0.8.0

v0.7.0

16 Mar 22:10
Compare
Choose a tag to compare

Adds support for GMS new / alphabetical keys

v0.6.2

15 Aug 21:52
Compare
Choose a tag to compare

Adds support for assets in layer, as well as shifting the assets.

v0.6.1

05 May 01:13
Compare
Choose a tag to compare

v0.6.0

14 Feb 01:13
Compare
Choose a tag to compare

Added npm run disable-rooms when running the build command (and the inverse npm run enable-rooms when running the clean command). This is because 2022.5.0.8 seemed to enforce instance names in the room editor being unique across ALL rooms, and it has become easier to remove the rooms with the original, duplicate instances.

This should be changed in existing package.json files:

"scripts": {
    ...
    "clean": "node node_modules/gms-tasks/tasks/clean/index.js ./gms-tasks-config.json && npm run enable-rooms",
    "build": "npm run clean && node node_modules/gms-tasks/tasks/build/index.js ./gms-tasks-config.json && npm run disable-rooms",
    ...
 },

v0.5.1

02 Dec 21:53
Compare
Choose a tag to compare

Fixes bug in build command

v0.5.0

29 Sep 23:32
Compare
Choose a tag to compare

Adds support for Game Maker's 2022.8 release with Compressed Tiles.

v0.4.5

15 Aug 21:32
Compare
Choose a tag to compare
  • Add missing extension in copy

v0.4.4

30 Jul 21:18
Compare
Choose a tag to compare
  • Fixes copyInstancesFromRoomToTheRoom
  • Note in 0.4.3 still holds true in this release. Workaround is to run npm run disable-rooms after running npm run build, making sure we keep our main room from not being disabled.