Releases: danieltjewett/gms-tasks
Releases · danieltjewett/gms-tasks
v0.8.1
Full Changelog: 0.8.0...0.8.1
v0.8.0
Adds new command npm run steam-upload
Full Changelog: 0.7.0...0.8.0
v0.7.0
Adds support for GMS new / alphabetical keys
v0.6.2
Adds support for assets in layer, as well as shifting the assets.
v0.6.1
- Adds configurable section counts (see https://github.com/danieltjewett/gms-tasks/tree/3742d5dd7e6499886b7831fa5d658002feb73940/tasks/build for more details)
v0.6.0
Added npm run disable-rooms
when running the build
command (and the inverse npm run enable-rooms
when running the clean
command). This is because 2022.5.0.8 seemed to enforce instance names in the room editor being unique across ALL rooms, and it has become easier to remove the rooms with the original, duplicate instances.
This should be changed in existing package.json
files:
"scripts": {
...
"clean": "node node_modules/gms-tasks/tasks/clean/index.js ./gms-tasks-config.json && npm run enable-rooms",
"build": "npm run clean && node node_modules/gms-tasks/tasks/build/index.js ./gms-tasks-config.json && npm run disable-rooms",
...
},
v0.5.1
Fixes bug in build
command
v0.5.0
Adds support for Game Maker's 2022.8 release with Compressed Tiles.
v0.4.5
- Add missing extension in copy
v0.4.4
- Fixes
copyInstancesFromRoomToTheRoom
- Note in 0.4.3 still holds true in this release. Workaround is to run
npm run disable-rooms
after runningnpm run build
, making sure we keep our main room from not being disabled.