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Add road/path joining at tile boundaries to getGridFeatureCollections()
getGridFeatureCollections is called to get the current tile grid whenever a callout is about to be calculated. This change adds tiny roads to join any roads/paths which cross the tile boundaries. As part of this, the tile database schema changes. I've added code so that if there's an exception opening the database is simply deletes it and tries again with a fresh database. That's okay for now, though may need more thinking about in future.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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