Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v1.9.2
v1.9.1
v1.9.0
v1.9.0
Special thanks to LankSSBM and wang429 for handling most of this release's code review and project management!
Bug fixes
- Fixed crash when transitioning from an event room to a monster room (thanks wbfw109 for reporting)
- Fixed issue where certain character-themed colors would occasionally be transparent (thanks kiooeht for reporting)
- Fixed issue where using the Thirst campfire option for CULL would not reduce card damage (thanks wang429)
Updates
- Integration with Googly Eyes mod by twanvl (thanks wang429)
- Spanish translation updates (thanks LankSSBM)
- Simplified Chinese translation updates (thanks yanang007)
CULL updates
- Added the Book of Trials (thanks wang429)
- Added Metronome relic (thanks PanicPoint)
- Added Warped Glass relic (thanks wang429)
- Added Shadow relic (thanks Nafen)
- Coffee Dripper now prevents Thirsting at campfires
- Remove Calipers from CULL's relic pool
- Added voiceovers for elites/bosses/death/start (thanks Ray Chase)
- New art for Ritual (thanks Lila for art and Neablis for helping merge)
- New art for Thirsting campfire option (thanks ChDaVinci)
- New art for Withering (thanks ChDaVinci for art and Neablis for helping merge)
- New art for Decoy (thanks EscMargot for art and Neablis for helping merge)
- New art for Coda (thanks Christina Oran for art and Neablis for helping merge)
New CULL cards
- Blasphemer (thanks nic3245)
- False Blessing (thanks PanicPoint)
- Black Tentacles (thanks LankSSBM for porting from Wanderer)
- Demonic Coup (thanks LankSSBM)
- Prodigal Memory (thanks LankSSBM)
- Silver Strike (thanks LankSSBM)
- Ticking Curse (thanks LankSSBM)
- Sacrifice (thanks LankSSBM)
- Shrapnel Bloom (thanks LankSSBM)
- Assertion (thanks LankSSBM)
- Investment (thanks LankSSBM)
- Mirrored Technique (thanks LankSSBM)
- Clarify (thanks LankSSBM)
- Focused Rage (thanks wang429)
- Reap and Sow (thanks LankSSBM)
- Old Book (thanks LankSSBM)
- Possession (thanks nic3245)
- Repressed Memory (thanks nic3245)
Wanderer Updates
- New art for Frantic Search (thanks Chevy for art and Neablis for helping merge)
- New art for Refuse to Forget (thanks Chevy for art and Neablis for helping merge)
- New art for Animate Objects (thanks Chevy for art and Neablis for helping merge)
- New art for Index (thanks lobbien for art and Neablis for helping merge)
- New art for Toll the Dead (thanks Chevy for art and Neablis for helping merge)
- New art for Inferno (thanks Chevy for art and Neablis for helping merge)
v1.8.2
v1.8.1
v1.8.0
New translations
- Chinese (Simplified) (thanks yanang007)
- Spanish (thanks ChDaVinci)
Updates
- Integration with the Slay the Relics Twitch extension (thanks avolny)
CULL mechanics
- The CULL can no long Rest at campfires; instead, it Thirsts, consuming Wrath from an attack to heal (thanks Lucerna)
- The CULL can no longer gain Block; instead, the block amount is dealt as damage to a random enemy (thanks Lucerna)
- The CULL can no longer gain Dexterity; instead, it gains the Dexterity amount as Strength (thanks Lucerna)
- Event rooms now cost 1 Manifest to enter
- Added a Top Panel icon to track Manifest and explain CULL mechanics
CULL balance/design changes
- Starting HP changed to 70
- Tungsten Rod removed from CULL relic pool.
- CULL (the card): Changed to "Deal 12 damage twice. Exhaust."
- CULL (the card): Upgrade changed to "wrath applies twice"
- Haunt: Changed to "Ephemeral(Exhaust). Gain 1 intangible and draw 1 fewer card next turn."
- Abjure: text changed to represent that you will have exactly 1 Spirit Shield.
- Miracle: added Exhaust
- Siphon: changed damage, heal amount, upgrade heal amount and rarity. Removed from the starting loadout, since it is now a common.
- Ectoplasm: changed gold gained from 10 to 5.
- Wail: added Exhaust. Changed rarity from basic to uncommon, and removed from the starting loadout.
- Apparate: changed upgrade damage increase from 3 to 4. Changed rarity from basic to uncommon, and removed from the starting loadout.
- Toil: changed to work only on non-minion enemies, using the Fatal keyword.
- Wasting Essence: Renamed to Wasting Form. Changed damage per curse drawn and upgrade damage increase.
- Strife: only counts curses in discard pile. Upgrade adds 2 curses instead of 2 strength per curse. Added Exhaust.
- Drain Life: now exerts instead of exhausting
- Intervention: exerts instead of exhausting, gives Procrastination instead of Regret
(thanks Cartopol for most!)
Removed CULL cards
- Seance
- Inhale
- Splinter Soul
- Waking Dream
New CULL cards
- Strike (thanks Cartopol)
- Paralysis (thanks Cartopol)
- Accumulation (thanks Cartopol)
- Grim Dirge (thanks Cartopol)
- Find Weakness (thanks Cartopol)
- Gathering Evil (thanks Cartopol)
- Exhale (thanks Cartopol)
- Frantic Mind (thanks Cartopol)
- Wasting Strike (thanks Cartopol)
- Polluted Strike (thanks Cartopol)
- Cleanse (thanks Cartopol)
- Anxiety (thanks Cartopol)
- Feint (thanks PanicPoint)
- Goosebumps (thanks PanicPoint)
- Melt (thanks PanicPoint (code) and Lila (art))
- Godsbane (thanks PanicPoint)
- Pollute (thanks Cartopol)
- Summoning (thanks Cartopol)
- Toll (thanks PanicPoint)
- Concentrate (thanks Skyl3lazer)
- Frustration (thanks Cartopol)
- Discordance (thanks Skyl3lazer)
- Equinox (thanks Cartopol)
- Procrastination (thanks Cartopol)
- Overkill (thanks PanicPoint)
- Rebuttal (thanks Cartopol)
- Withering (thanks lobbien)
v1.7.0
Balance changes
- Arcane Form: removed Diligence (thanks wang429)
- Mindworm: Reduced damage to 6(7)+6(9) (thanks wang429)
- Greed: Reduced gold amount from 20 to 10 (thanks wang429)
- Old Pocket: Reduced gold amount from 10 to 5 (thanks wang429)
- Humility: Passive effected changed from "double thorns" to "+2 more thorns" (thanks wang429)
Wanderer updates
- Improved coloring on memory tooltips (thanks wang429)
- Made Snap timing/damage more clear with power bar icon/tooltip and health bar effect (thanks wang429)
- New art for Entangle (thanks Cartopol)
- Updated art for Book of Tongues and Faerie Fire (thanks lobbien)
New CULL cards
- Forced Presence (thanks Cartopol)
- Commune (thanks Cartopol)
Bug fixes
- Fix Prayer Wheel being able to show multiple copies of legendary cards (thanks wang429)
v1.6.0
Updates
- New art for Parrying Blow (thanks lobbien)
- New art for Stalwart (thanks chevy28360)
- New art for Magic Mirror (thanks Cartopol)
- Scroll of Dimension Door now sounds like a scroll and is something you "Read" instead of "Drink"
- Brambles now shows how much damage it will deal in the Grimoire select screen
Bug fixes
- Fix crash in ManifestPatch reported in workshop comment
- Fix issue where card text was not being updated immediately after permanent damage changes (particularly, after drawing CULL) (thanks wang429)
- Fix issue where banishing one of the two enemies in the Spear and Shield fight would prevent Unceasing Top from working (thanks wang429)
- Black Tentacles now immediately stops redirecting damage once the target dies
v1.5.0
Updates
- New art for Brooding (thanks lobbien)
- New art for Corroding Barrier (thanks Cartopol)
- New art for Wanderer's Defend (thanks Chevy28360)
- Touched up art for Rest and Chain Lightning (thanks Newigeg)
Bug fixes
- Fix memory tooltips not displaying in touchscreen mode
- Amnesia removing Thorns while you have Humility will no longer result in negative Thorns (thanks wang429)
- "Add card to hand" effects when your hand is full will now exhaust Ephemeral cards instead of discarding them
v1.4.0
Balance changes
- Arcane Weapon: -1 damage (again)
- Fresh Adventure+: +1 damage
Updates
- Added secondary tooltips for Patience and Temperance describing Coil and Clarity, respectively
Bug fixes
- Fixed crash in OnModifyGoldPatch with other mods which add gold before you enter a room (eg, Gold Saver)
- Fixed issues where Voiceover lines for elite fights would play in non-elite fights that shared certain elite enemies (eg, Colosseum event)
- Fixed memory tooltips not appearing when using Peek button from a card select screen (eg, Retain)
- Fixed Weight of Memory damage number not counting Wandering Mind cards that are in the process of being played
- Fixed Mind Palace not applying Sloth's draw down + energy up on turn 1