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Metal Spectrograph

Math ideas:

  • update quad lattice generator to just reference triangles?
  • random quad lattice generator (or from triangle) where a random set of vertices from within original surfaces is triangluted
    • triangles can either overlap or can share vertices, but probably cooler with shared vertices
    • algorithm to identify the closest vertices on the mesh
      • maybe that one algorithm, the one with the circles and parabolas and whatnot
      • and can that algorithm be extended to 3D by using spheres?
  • coordinate systems for various topological surfaces or whatever: torus, concave shapes.
    • properties of these mappings of 2D/3D surface coordinates to 3D
  • spiral coordinate system? theta = angle in radians, r = orthogonal distance from spiral
  • polygon tesselation oriented towards a central point or using the curvature of the polygon
  • spherical indexing for points (grids of spheres of various sizes)
  • distort perspective of multiple objects using audio (and groups of objects)

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a spectrograph written using EZAudio & Metal on OSX

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