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Effects
If you look in your offenselore.txt or your defenselore.txt you will find a list of things that looks something like this: +1 Attack +2 Attack +3 Attack +4 Attack +5 Attack +6 Attack +7 Attack +8 Attack +9 Attack -1 Attack -2 Attack
It will have more kinds than that. This wiki page is intended to explain the various kinds of effects that you may find.
Attack Attack will increase or decrease the damage given on an attack by the number in front of it. If "+2 Attack" is used, then the damage will be increased by 2 (or one heart).
Defense Defense is the opposite of Attack. It decreases or increases damage based on the number in front of it. If "+2 Defense" is used, then the damage will be decreased by 2 (or one heart).
Freeze Freeze is an effect that works halfway. It supposedly freezes the enemy in place temporarily, but it doesn't quite seem to work at this point.
Shrink If you are able to make your opponent shrink (pigs, cows, zombies, etc.), then they will be turned into the baby form of themselves.
Lightning Lightning will strike two lightning bolts on a location per amount in front of it. See the [Socket Enhancement Reference][Socket Enhancements] page for more information about how the levels work with lightning.
Fire Fire sets an entity on fire for a number of seconds specified by the number in front of the word Fire.
Entomb Entomb creates a temporary cube around an entity made out of varying materials based on the number given. It only works with 1-10.
Leech Leech steals health from one entity and gives it to the other based upon the number in front of Leech.
Explode Explode creates an explosion of fireworks at the location.