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Removing home table & clarifying stuff a bit
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decacis committed Oct 7, 2023
1 parent f52694f commit 3e543c3
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2 changes: 1 addition & 1 deletion docs/build.md
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Expand Up @@ -16,7 +16,7 @@ The required compilation parameters are:
- platform: `windows`, `macos`, `linux` or `android`
- target: `template_debug` or `template_release`

For android, you also have to add: `arch=arm64v8`
For android, you also have to add: `arch=arm64v8` and you only need to generate the `template_release` since `template_debug` is not used.

You can optionally add `-j<cores>` to use a set number of cores to build this asset. For example: `-j4`

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1 change: 1 addition & 0 deletions docs/download.md
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Expand Up @@ -175,6 +175,7 @@ The interactive list bellow will help you find all of the precompiled releases f

temp_a.href = dl_links[i].url;
temp_a.innerText = dl_links[i].name;
temp_a.target = "_blank";

temp_li.classList.add('version-link');
temp_li.appendChild(temp_a);
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25 changes: 1 addition & 24 deletions docs/index.md
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Expand Up @@ -2,7 +2,7 @@

## Introduction

This is the documentation site for the Godot Oculus Platform, an implementation of the Oculus Platform SDK for the [Godot Engine](https://godotengine.org).
This is the documentation site for the Godot Oculus Platform, an implementation of the [Oculus Platform SDK](https://developer.oculus.com/documentation/native/ps-platform-intro/) for the [Godot Engine](https://godotengine.org).

While you can use this plugin in the editor to get code suggestions, it **only works with the Meta Quest**, not PCVR. If you plan to develop for both the Quest and PCVR, you should add a platform check and only use this plugin when the platform is Android.

Expand All @@ -14,26 +14,3 @@ Quick links:
- [Oculus Platform documentation](https://developer.oculus.com/documentation/native/ps-platform-intro/)

If you find an issue, please report it on the [GitHub issues page](https://github.com/decacis/godot_oculus_platform/issues).

-----

The following table tracks the supported functions from the Oculus Platform SDK:
```
✔️ = Fully implemented
➖ = Partially implemented
❌ = Not implemented yet
```

| Category | Status |
|-----------------------------------------------------------------------------|:------:|
| [Platform initialization](/godot_oculus_platform/functions/initialization/) | ✔️ |
| [Application](/godot_oculus_platform/functions/application/) | ✔️ |
| [Abuse Report](/godot_oculus_platform/functions/abuse-report/) | ✔️ |
| [User](/godot_oculus_platform/functions/user/) | ✔️ |
| [Achievements](/godot_oculus_platform/functions/achievements/) | ✔️ |
| [In-App Purchases](/godot_oculus_platform/functions/in-app-purchases/) | ✔️ |
| [Asset Files](/godot_oculus_platform/functions/asset-files/) | ✔️ |
| [Leaderboards](/godot_oculus_platform/functions/leaderboards/) | ✔️ |
| [Challenges](/godot_oculus_platform/functions/challenges/) | ✔️ |
| [Group Presence](/godot_oculus_platform/functions/group-presence/) | ✔️ |
| [Media](/godot_oculus_platform/functions/media/) | ✔️ |

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