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Weapons can have damage types. #115

Weapons can have damage types.

Weapons can have damage types. #115

Triggered via push December 14, 2024 21:40
Status Success
Total duration 31s
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dotnet.yml

on: push
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11 warnings
build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build: source/TextBlade.Core/Locations/Dungeon.cs#L200
Nullability of type of parameter 'extraData' doesn't match overridden member (possibly because of nullability attributes).
build: source/TextBlade.Core/Battle/ItemUser.cs#L34
Dereference of a possibly null reference.
build: source/TextBlade.Core/Characters/PartyManagement/EquipmentEquipper.cs#L20
Dereference of a possibly null reference.
build: source/TextBlade.Core/IO/Serializer.cs#L20
Possible null reference return.
build: source/TextBlade.Core/IO/Serializer.cs#L36
Possible null reference argument for parameter 'item' in 'void List<Character>.Add(Character item)'.
build: source/TextBlade.Core/IO/Serializer.cs#L45
Dereference of a possibly null reference.
build: source/TextBlade.Core/IO/SaveGameManager.cs#L18
Possible null reference assignment.
build: source/TextBlade.Core/IO/SaveGameManager.cs#L21
Possible null reference assignment.
build: source/TextBlade.Core/Characters/PartyManagement/EquipmentDiffer.cs#L37
Dereference of a possibly null reference.
build: source/TextBlade.Core/Characters/PartyManagement/EquipmentDiffer.cs#L38
Dereference of a possibly null reference.