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Fix: sleeping at the inn then returning to town undoes sleep #134

Fix: sleeping at the inn then returning to town undoes sleep

Fix: sleeping at the inn then returning to town undoes sleep #134

Triggered via push December 19, 2024 04:32
Status Success
Total duration 34s
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dotnet.yml

on: push
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11 warnings
build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build: source/TextBlade.Core/Locations/Dungeon.cs#L198
Nullability of type of parameter 'extraData' doesn't match overridden member (possibly because of nullability attributes).
build: source/TextBlade.Core/Characters/PartyManagement/EquipmentDiffer.cs#L37
Dereference of a possibly null reference.
build: source/TextBlade.Core/Characters/PartyManagement/EquipmentDiffer.cs#L38
Dereference of a possibly null reference.
build: source/TextBlade.Core/IO/Serializer.cs#L20
Possible null reference return.
build: source/TextBlade.Core/IO/Serializer.cs#L36
Possible null reference argument for parameter 'item' in 'void List<Character>.Add(Character item)'.
build: source/TextBlade.Core/IO/Serializer.cs#L45
Dereference of a possibly null reference.
build: source/TextBlade.Core/IO/SaveGameManager.cs#L18
Possible null reference assignment.
build: source/TextBlade.Core/IO/SaveGameManager.cs#L21
Possible null reference assignment.
build: source/TextBlade.Core/IO/SaveData.cs#L9
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: source/TextBlade.Core/IO/SaveData.cs#L10
Non-nullable property 'Switches' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.