Releases: deengames-prototypes/VoidWalker
Releases · deengames-prototypes/VoidWalker
v0.0.7
This release includes new functionality, primarily skills and sounds. On the skills side:
- Monsters can have skills, and they have limited skill points.
- Players gain skills at specific levels, e.g. Nusaybah gets Fire A at level 2.
- Spiders can now paralyze you, so you lose a turn (3x in a row).
- Fix: skills now update to the latest data on load-game.
- Monsters play a unique sound when they attack.
On the sounds side:
- Battle has a background audio
- All skills play a unique sound when used
- All items play a unique sound when used
- Every monster plays a unique sound when they attack
- The cave background audio is multi-layered and takes 27 minutes to repeat fully
v0.0.6
- Nerfed audio volume.
- Commands are listed more clearly, e.g. A: Attack.
- You can now cancel or go back from any command in battle.
- Almost all menus take a single key and don’t require pressing enter
- Inns cost gold now, and you can’t sleep if you can’t afford it.
- Clearer message about treasure being blocked by monsters.
- You can no longer fight if there are no monsters and see the world’s smallest, saddest victory.
- Fix: You can no longer use skills when you’re out of skill points.
- Fix: sleeping at the inn no longer crashes the game.
- Fix: statuses now decrement when applied.
v0.0.5
- Some colour improvements for partial and sighted players
- The titlescreen now shows the game version
- Leaving to town and coming back to a dungeon resumes your dungeon progress
- Weapons can have damage types, although it's not used in VoidWalker
- Fix: Typing an invalid target in battle no longer gives you no input and forces you to backspace
- Fix: It's no longer possible to skip your turns in battle by typing invalid keys
v0.0.4
Lots of fixes, and some quality of life changes!
Quality of life changes:
- Background volume is softer, around 70% if what it used to be
- Audio files are smaller, kilobytes instead of megabytes
- The game tells you if your skill was SUPER EFFECTIVE! And dealt double damage.
- If the game crashes, it generates a
crash.txt
file, and a message to send that, and your save file, to me. - The game now helpfully tells you about the help command.
- Skill points appear when you prompt for party status via p, and in battle.
Bug fixes:
- Fixed a crash when you complete the fifth floor of the dungeon
- Fix: manually saving used to wipe out dungeon progress from your save game.
- Fix: loading the game used to save, and wipe out dungeon progress from your save game.
- Fix: you can no longer use skills if you don't have enough skill points.
- Fix: changing locations now stops the previous location's audio
v0.0.3
- Fix a crash when trying to use Fire-A
- Remove greek symbols from skills and items
v0.0.2
The second release, includes these critical changes:
- Game no longer crashes when you attack
- Game no longer crashes when you type
help
Additionally, buffed the Heal
skill so it's actually useful now.
v0.0.1
The first, mostly polished, prototype. Includes a single town with an equipment and item shop, a single dungeon with a boss, skills, equipment, and some healing potions.