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Releases: deengames-prototypes/VoidWalker

v0.0.7

10 Jan 23:19
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v0.0.7 Pre-release
Pre-release

This release includes new functionality, primarily skills and sounds. On the skills side:

  • Monsters can have skills, and they have limited skill points.
  • Players gain skills at specific levels, e.g. Nusaybah gets Fire A at level 2.
  • Spiders can now paralyze you, so you lose a turn (3x in a row).
  • Fix: skills now update to the latest data on load-game.
  • Monsters play a unique sound when they attack.

On the sounds side:

  • Battle has a background audio
  • All skills play a unique sound when used
  • All items play a unique sound when used
  • Every monster plays a unique sound when they attack
  • The cave background audio is multi-layered and takes 27 minutes to repeat fully

v0.0.6

23 Dec 23:43
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v0.0.6 Pre-release
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  • Nerfed audio volume.
  • Commands are listed more clearly, e.g. A: Attack.
  • You can now cancel or go back from any command in battle.
  • Almost all menus take a single key and don’t require pressing enter
  • Inns cost gold now, and you can’t sleep if you can’t afford it.
  • Clearer message about treasure being blocked by monsters.
  • You can no longer fight if there are no monsters and see the world’s smallest, saddest victory.
  • Fix: You can no longer use skills when you’re out of skill points.
  • Fix: sleeping at the inn no longer crashes the game.
  • Fix: statuses now decrement when applied.

v0.0.5

15 Dec 03:14
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v0.0.5 Pre-release
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  • Some colour improvements for partial and sighted players
  • The titlescreen now shows the game version
  • Leaving to town and coming back to a dungeon resumes your dungeon progress
  • Weapons can have damage types, although it's not used in VoidWalker
  • Fix: Typing an invalid target in battle no longer gives you no input and forces you to backspace
  • Fix: It's no longer possible to skip your turns in battle by typing invalid keys

v0.0.4

12 Dec 00:32
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v0.0.4 Pre-release
Pre-release

Lots of fixes, and some quality of life changes!

Quality of life changes:

  • Background volume is softer, around 70% if what it used to be
  • Audio files are smaller, kilobytes instead of megabytes
  • The game tells you if your skill was SUPER EFFECTIVE! And dealt double damage.
  • If the game crashes, it generates a crash.txt file, and a message to send that, and your save file, to me.
  • The game now helpfully tells you about the help command.
  • Skill points appear when you prompt for party status via p, and in battle.

Bug fixes:

  • Fixed a crash when you complete the fifth floor of the dungeon
  • Fix: manually saving used to wipe out dungeon progress from your save game.
  • Fix: loading the game used to save, and wipe out dungeon progress from your save game.
  • Fix: you can no longer use skills if you don't have enough skill points.
  • Fix: changing locations now stops the previous location's audio

v0.0.3

09 Dec 19:30
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v0.0.3 Pre-release
Pre-release
  • Fix a crash when trying to use Fire-A
  • Remove greek symbols from skills and items

v0.0.2

09 Dec 18:31
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v0.0.2 Pre-release
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The second release, includes these critical changes:

  • Game no longer crashes when you attack
  • Game no longer crashes when you type help

Additionally, buffed the Heal skill so it's actually useful now.

v0.0.1

09 Dec 17:19
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v0.0.1 Pre-release
Pre-release

The first, mostly polished, prototype. Includes a single town with an equipment and item shop, a single dungeon with a boss, skills, equipment, and some healing potions.