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Automatic changelog compile [ci skip]
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actions-user committed Feb 23, 2024
1 parent 04dba66 commit 95a6748
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Showing 12 changed files with 58 additions and 65 deletions.
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58 changes: 58 additions & 0 deletions html/changelogs/archive/2024-02.yml
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jjpark-kb:
- rscadd: stone tiles (the turf) will now speed you up slowly
- bugfix: railroads will now have the appropriate icon
2024-02-23:
Melbert:
- rscdel: Deletes Mythril Coins from random coin spawners
- rscdel: Replaces Mythril sheets in icebox vent fishing with Runite sheets
- refactor: Frames have been refactored, you know the things you use to build computers
and machines, report any oddities
- bugfix: You can now smack (de)constructed computer and machine frames to break
them, rather than doing nothing.
- rscadd: Machine frames can now be deconstructed with screwdrivers, and computer
frames can now be deconstructed with welding torches. Welders are faster.
Rhials:
- bugfix: Removes the double-newscaster from the arrivals sec post.
SkyratBot:
- bugfix: Chefs (not to be confused with cooks) actually display as being a part
of service on the crew monitor.
- refactor: Holographic mobs now gives better feedback to players and should more
consistently not give any drops.
- rscadd: Painkillers (i.e morphine, miner's salve) now actually induce analgesic
effects, preventing various pain-related effects, such as screaming due to pain,
and also provides a speed bonus during surgery.
- rscadd: The tenacity trauma (traumatic neuropathy) also applies analgesic effects.
- refactor: Simplified code related to reagents adding traits.
- spellcheck: Removed a double space in health analyzer's message telling you someone
is deaf.
- bugfix: ForceEvent tgui panel search is more reliable.
- qol: adds examines & screentips for crowbar, screwdriver acts to BRM & refinery
machines
- qol: adds examines about the number of boulders stored & processed to BRM & refinery
machines
- qol: BRM now has its lights turn on/off depending on wether automatic boulder
retrieval is on/off for visual clarity along with examines
- qol: refinery machines now display ballon alerts & plays sounds more frequently
when processing boulders for better feedback
- bugfix: vents now spawn boulders of all sizes & not just small ones
- bugfix: expanded gulag boulders now have correct materials in them.
- bugfix: manual tapping of vents now has a cooldown applied as intended.
- bugfix: BRM has its light turned off when area power goes off
- bugfix: boulders ejected from refineries by hand no longer teleport all over the
place occasionally.
- bugfix: refineries no longer eject boulders with 0 durability
- bugfix: Boulders & refineries no longer pile up on top of BRM's & refineries in
long rounds. Their locs have to be clear of boulders before they spit out more
boulders to prevent a large pile of boulders from causing lag
- bugfix: sheets ejected from lathes no longer get rejected when inserted back which
could happen at random, no more boulders with empty materials
- code_imp: splits boulder types into its own file along with other items
- code_imp: merges & autodocs procs, vars related to boulders
- refactor: repaths BRM to a simpler subtype
- refactor: BRM now spawns boulders in batches(batch size can be increased with
upgraded parts) with a boulder appearing every second. After a batch is processed
a 3 second cooldown is applied to stop the conveyer belt from clogging up, With
this BRM wires are removed as there is no need for timers to be attached to
wires which intefers without our batch processing timings.
- bugfix: Feature manipulation surgery will now properly update the patient's appearance.
- refactor: The tail portion of lizard spines will no longer draw on people who
do not have a tail.
softcerv:
- spellcheck: when someone else licks you, you no longer lick yourself

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