This repository has been archived by the owner on Jun 7, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
digdug34/WE5
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
WEAPONS EXTENDED 5 ================== Weapons Extended 5 Extension for Transcendence https://github.com/digdug34/WE5 USAGE ===== WE5 requires Transcendence 1.08b, it won't work with any other previous version. Simply unzip into your Extensions folder. Be sure to maintain the original subdirectories tree. Start a game and configure your gaming experience from the ship interior menu BEFORE leaving Eridani. After leaving Eridani the menu will be unavailable. CONFIGURABLE OPTIONS INGAME =========================== - Vanilla mode = weapons are randomized using a set of attributes like damagetype, sovereign, etc. For example a Corsair will always get a laser weapon. - Periculi's mode = weapons are freely randomized. Game can be quite unbalanced in this mode. - EASY/NORMAL/HARD mode = Difficulty selection will change the levels of the weapons installed on ships making the game easier or harder. Hard mode shields won't kick in before Rigel Aurelius (this is to prevent the game to become to hard) - Dark weapons SKIP SHIELDS = as a default setting, dark weapons like the Penitent Cannon skip shields completely as in Transcendence 0.95. Settings can be changed to vanilla to have normal interaction with shields. - All the Weapons are unidentified by default. Player can decide to make the identified for an easier game. - The randomizer can be turned off completely, if the player just want to play with the additional weapons. FEATURES ======== 1000+ weapons, shields, ammo and ammoboxes, barrels, devices, ships. Randomization of all the weapons, shields and ammo in most of the ships of the game. Fully configurable from a menu in the Ship Interior Dockscreen. Difficulty levels. All the weapons are unknown, for an additional challenge. Planets have random name labels. Some vanilla bugfixes/changes are included in Point Juno, Dvalin's Factory, Black market stations and Miner stations. The mod also includes: Wolfy's Centurion ships, Aeonic's Praetorian, PKOdon's NoDockNavBeacons COMPATIBILITY ============= Please look at the included file "list of overrided types.txt" and check for conflicts with your other Extensions. COPYRIGHT ========= Weapons Extended 5 is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. http://creativecommons.org/licenses/by-nc/3.0/ You may share,copy,distribute and transmit the mod. You may adapt and edit the mod or use any parts in other mods. Attribution: When adapting or using parts of this mod, you must attribute the original Weapons Extended 5 mod and its authors that contributed to it. Noncommercial: You may not sell or profit from this mod or parts of it. Except as contained in this notice, the name(s) of the following copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. The following players/modders have contributed to the mod and are its authors: Aeonic; alterecco; Atarlost; Darth Saber; digdug; Periculi; Prophet; Star Weaver; Taben; TheLastBrunnenG; Wolfy The mod curator is digdug.
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published