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feat: add PDF links
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mtwente committed Dec 9, 2024
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6 changes: 6 additions & 0 deletions submissions/405/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13904210/files/405_DigiHistCH24_HistoryOfMuseums_Slides.pdf).

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## Introduction

Data-driven approaches bring extensive opportunities for research to analyze large volumes of data, and gain new knowledge and insights. This is considered especially beneficial for implementation in the humanities and social sciences [@weichselbraun2021]. Application of data-driven research methodologies in the field of history requires a sufficient source base, which should be accurate, transparently shaped and large enough for robust analysis [@braake2016].
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6 changes: 6 additions & 0 deletions submissions/427/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171339/files/427_DigiHistCH24_SolidGround_Slides.pdf).

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## Introduction

### General Problem Description
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13903990/files/428_DigiHistCH24_TrickyTables_Slides.pdf).

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## Introduction

In 2121, nothing is as it once was: a nasty virus is keeping the world on tenterhooks – and people trapped in their own four walls. In the depths of the metaverse, contemporaries are searching for data to compare the frightening death toll of the current killer virus with its predecessors during the Covid-19 pandemic and the «Spanish flu». There is an incredible amount of statistical material on the Covid-19 pandemic in particular, but annoyingly, this is only available in obscure data formats such as .xslx in the internet archives. They can still be opened with the usual text editors, but their structure is terribly confusing and unreadable with the latest statistical tools. If only those digital hillbillies in the 2020s had used a structured format that not only long-outdated machines but also people in the year 2121 could read...
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6 changes: 6 additions & 0 deletions submissions/429/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171328/files/429_DigiHistCH24_Technhom_Slides.pdf).

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## Introduction

Part of the national Lab In Virtuo project (2021-2024), the Techn'hom Time Machine project, initiated in 2019 by the Belfort-Montbéliard University of Technology, aims to study and digitally restore the history of an industrial neighborhood, with teacher-researchers but also students as co-constructors [@Gasnier2014 ; @Gasnier2020, p. 293]. The project is thus located at the interface of pedagogy and research. The Techn'hom district was created after the Franco-Prussian War of 1870 with two companies from Alsace: the Société Alsacienne de Constructions Mécaniques, nowadays Alstom; and the Dollfus-Mieg et Compagnie (DMC) spinning mill, in operation from 1879 to 1959. The project aims to create a “Time Machine” of these industrial areas, beginning with the spinning mill. We seek to restore in four dimensions (including time) buildings, machines with their operation, but also document and model sociability and know-how, down to the gestures and feelings. The resulting “Sensory Realistic Intelligent Virtual Environment” should allow both researchers and general public to virtually discover places and “facts” taking place in the industry, but also interact with them or even make modifications.
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6 changes: 6 additions & 0 deletions submissions/438/index.qmd
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href: transcript.html
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13904453/files/438_DigiHistCH24_VideoGameGraphics_Slides.pdf).

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The 1980s marked the arrival of the home computer. Computing systems became affordable and were marketed to private consumers through state-supported programs and new economic opportunities [@haddonHomeComputerMaking1988; @williamsEarlyComputersEurope1976]. Early models, such as the ZX Spectrum[^1], Texas Instrument TI-99/4A[^2], or the Atari[^3], quickly became popular in Europe and opened the door for digital technology to enter the home. This period also marks the advent of homebrew video game culture and newly emerging creative programming practices [@swalwellHomebrewGamingBeginnings2021; @albertsHackingEuropeComputer2014]. As part of this process, these early programmers not only had to figure out how to develop video games but also were among the first to incorporate graphics into video games. This created fertile grounds for a new array of video game genres and helped popularize video games as a mainstream media.

I’m researching graphics programming for video games from the 1980s and 1990s. The difference to other visual media lies in the amalgamation of computing and the expression of productive or creative intent by video game designers and developers. The specifics of video game graphics are deeply rooted in how human ideas must be translated into instructions that a computer understands. This necessitates a mediation between the computer's pure logic and a playing person's phenomenological experience. In other words, the video game image is a specific type of interface that needs to take care of a semiotic layer and offer functional affordances. I am interested in how early video game programmers worked with these interfaces, incorporating their own visual inspirations and attempting to work with the limited resources at hand. Besides critical source code analysis, I also extensively analyze formal aspects of video game images. For the latter, I depend on FAVR to properly describe and annotate images in datasets relevant to my inquiries. The framework explicitly deals with problems of analyzing video game graphics. It guides the annotation of images by their functional, material, and formal aspects and aids in analyzing narrativity and the rhetoric of aesthetic aspects [@arsenaultGameFAVRFramework2015].
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6 changes: 6 additions & 0 deletions submissions/444/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171306/files/444_DigiHistCH24_LetterMetadata_Slides.pdf).

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## Introduction

This paper discusses data and practices related to an ongoing digital humanities consortium project *Constellations of Correspondence – Large and Small Networks of Epistolary Exchange in the Grand Duchy of Finland* (CoCo; Research Council of Finland, 2021–2025). The project aggregates, analyses and publishes 19th-century epistolary metadata from letter collections of Finnish cultural heritage (CH) organisations on a Linked Open Data service and as a semantic web portal (the ‘CoCo Portal’), and it consists of three research teams, bringing together computational and humanities expertise. We focus exclusively on metadata considering them to be part of the cultural heritage and a fruitful starting point for research, providing access i.e. to 19th-century epistolary culture and archival biases. The project started with a webropol survey addressed to over 100 CH organisations to get an overview of the preserved 19th-century letters and the Finnish public organisations willing to share their letter metadata with us. Currently the CoCo portal includes seven CH organisations and four online letter publications with the metadata of over 997.000 letters and with 95.000 actors (senders and recipients of letters).
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href: https://doi.org/10.5281/zenodo.14171285
bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171285/files/445_DigiHistCH24_AdFontes_Slides.pdf).

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## Introduction

Scholars and interested laypeople who want to adequately deal with historical topics or generally extract information from differently structured historical documents need both knowledge of old scripts and methods for analysing complex layouts. Studies of written artefacts are only possible if they can be read at all – written in unfamiliar scripts such as Gothic Cursive, Humanist Minuscule or German Kurrent and sometimes with rather unconventional layouts. Until now, the relevant skills have been developed, for example, by the highly specialised field of palaeography. In the last few years, a shift in practice has taken place. With digital transcription tools based on deep learning models trained to read these old scripts and accompanying layouts on the rise, working with old documents or unusual layouts is becoming easier and quicker. However, using the corresponding software and platforms can still be intimidating. Users need to have a particular understanding of how to approach working with Automated Text Recognition (ATR) depending on their projects aims. This is why the Ad fontes platform [@noauthor_ad_2018] is currently developing an e-learning module that introduces students, researchers, and other interested users (e.g. citizen scientists) to ATR, its use cases, and best practices in general and more specifically into how exactly they can use ATR for their papers and projects.
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13903914/files/450_DigiHistCH24_PublicUrbanGreenSpaces_Slides.pdf).

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## Introduction

GIS (Geographic Information Systems) have become increasingly valuable in spatial history research since the mid-1990s, and is particularly useful for analyzing socio-spatial dynamics in historical contexts [@kemp_what_2009, p. 16; @gregory_historical_2007, p.1]. My PhD research applies GIS to examine and compare the development of public urban green spaces, namely public parks and playgrounds, in the port cities of Hamburg and Marseille, between post-WWII urban reconstruction and the First Oil Shock in 1973. The management and processing of data concerning green space evolution in GIS allow visualization of when and where parks were created, and how these reflect socio-spatial differentiations. This layering of information offers ways to evaluate historical data and construct arguments, while also helping communicate the project to a wider audience. To critically assess the application of GIS in historical research, I will use the SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis framework. This popular business consultancy approach [@minsky_are_2021] serves here as a structure for systematic reflection on how digital methods can enhance historical research and where caution is needed. The goal is to provoke critical thinking about when using GIS genuinely support research beyond producing impressive visuals, and to explore the balance between close and distant reading of historical data.
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6 changes: 6 additions & 0 deletions submissions/452/index.qmd
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href: https://doi.org/10.5281/zenodo.13904600
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13904600/files/452_DigiHistCH24_Belpop_Slides.pdf).

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## Extended Abstract

The Belpop project aims to reconstruct the demographic behavior of the population of a mushrooming working-class town during industrialization: Belfort. Belfort is a hapax in the French urban landscape of the 19^th^ century, as the demographic growth of its main working- class district far outstripped that of the most dynamic Parisian suburbs. The underlying hypothesis is that the massive Alsatian migration following the 1870-71 conflict, along with concomitant industrialization and militarization of the city, profoundly altered the demographic behavior of the people of Belfort.
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6 changes: 6 additions & 0 deletions submissions/457/index.qmd
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bibliography: references.bib
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For this paper, a manuscript is available [on Zenodo (PDF)](https://zenodo.org/records/13904530/files/457_DigiHistCH24_ComputationalHistoriographicalModeling_Manuscript.pdf).

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## Introduction

When we look for epistemological differences between "traditional" and digital history, *corpora*---stand out. Of course, historians have always created and studied collections of traces, in particular documents, but sometimes also other artifacts, and have built their narratives on the basis of these collections. This is a significant aspect of scholarship and in some sense constitutes the difference between historical and literary narratives: historical narratives are supposed to be grounded (in some way) in the historical facts represented by the respective corpus.
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href: https://doi.org/10.5281/zenodo.13904170
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13904170/files/459_DigiHistCH24_DataLiteracyLibraries_Slides.pdf).

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## Introduction

More and more, libraries are becoming important institutions when it comes to teaching data literacy and the basics of Digital Humanities (DH) tools and methods, especially to undergraduates or other people new to the subject matter. The Digital Humanities Work Group (AG DH), consisting of a selection of subject librarians from the University Library Basel (UB), have developed various formats to introduce students to these topics and continue to build and expand upon the available teaching elements in order to assemble customised lesson or workshop packages as needed. The aim of this talk is to share our experiences with the planning and teaching of three different course formats. These classes and workshops play, on one hand, an important part of making the library's (historical) holdings and datasets visible and available for digital research and, on the other hand, they are means to engage with students and (early stage) researchers and imparting skills in the area of working with data at an easily accessible level.
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6 changes: 6 additions & 0 deletions submissions/460/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171320/files/460_DigiHistCH24_Glassworkers_Slides.pdf).

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## Introduction

As part of the author’s PhD project, ‘Glass and its makers in Estonia, c. 1550–1950: an archaeological study,’ the genealogical data about 1,248 migrant glassworkers and their family members working in Estonia from the 16th–19th century were collected using archival records and newspapers. The goal was to use information about key life events to trace the life histories of the glassworkers and their families from childhood to old age to gain an understanding of the community and the industry through one of its most important aspects – the workforce. It was hoped that the data will also assist in identifying the locations and names of glassworks during the period under study. In this paper, the author reflects on the process of this documentary archaeology research. The data collection, storage, and visualisation process are described, followed by the results of the study which have been included in a doctoral dissertation [@mythesis] and a research article [@reppo2023d].
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href: https://mini-muse.github.io/project/
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/13908208/files/471_DigiHistCH24_AI-assistedSearch_Presentation.pdf).

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## Introduction

Cultural digital archives are a goldmine of information for historians, offering access to digitized sources online. However, research highlights that these archives often struggle with usability issues [@vora_n00b_2010; @dani_digital_2015] including difficulties in accessing certain items and information. Moreover, several emerging challenges are affecting the work of historians. Among these are the limited ways to explore archives, because cultural digital archives typically rely heavily on keyword-based search methods, the lack of transparency about how search results are generated, and the absence of advanced search and filtering options to reduce the volume of search results.
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6 changes: 6 additions & 0 deletions submissions/482/index.qmd
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171307/files/482_DigiHistCH_Internationalization_Slides.pdf).

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## Introduction

Our presentation reflects on the experience gained in the ongoing SNSF-funded research project [The Internationalization of Patent Systems: From Patent Cultures to Global Intellectual Property](https://data.snf.ch/grants/grant/207571). As recent debates on price of, and access to, patented COVID-19 vaccines have recalled, intellectual property rights are of great importance on a global scale. Our research investigates how patents have become, albeit incompletely, such globally relevant rights. While this internationalization is often seen as the consequence of agreements between macro-actors such as states, this project argues that this internationalization stems equally, if not more, from the networks of actors, economic strategies, texts and images involved in patent practices. To explore these, our project relies on the digital analysis of a large corpus of digitized patent documents, using text mining and computer vision techniques.
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bibliography: references.bib
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For this paper, slides are available [on Zenodo (PDF)](https://zenodo.org/records/14171331/files/687_DigiHistCH24_GoDigital_Slides.pdf).

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## Introduction

As historians today, we profit from an unmatched availability of historical sources online, with most of the information contained in these sources digitally accessible. This greatly facilitates the use of computer-assisted methods to support or augment historical analyses. How and when to use which methods in a research endeavor are questions that cannot easily be answered, as the application of appropriate techniques more often than not is something to be clarified or revised during a project. Therefore, we need to find a way to not only teach computer-assisted methods to history students, but also how to enable them to conceptualize a historical research project and how to solve technical problems along the way, empowering them to develop and apply different methods in a practical and inspiring way. In the following, I will discuss an approach that proposes designing semester-long courses with a thematic focus, where students progressively learn how to use computational tools through continuous engagement with a historical source.
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A PDF version of the poster is available [on Zenodo (PDF)](https://zenodo.org/records/13908129/files/440_DigiHistCH24_MultimodalUI_SFA_Poster.pdf).

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## Introduction

Access to archival records has been an integral part of the mission of the Swiss Federal Archives (SFA)[^1] since the founding of the Helvetic Republic in 1798, and represents a commitment to preserving and providing access to the administrative records of federal authorities such as the government, parliament and the administration. As custodian of Switzerland's historical documentation, the SFA plays a vital role in facilitating access to these records for researchers and the public. In response to the constant evolution of digital technologies and the emergence of artificial intelligence (AI), the SFA has adopted innovative approaches to improve the accessibility and usability of its extensive holdings.
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