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Update to Bevy 0.12 #439
Update to Bevy 0.12 #439
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systems::init_async_scene_colliders.after(bevy::scene::scene_spawner_system), | ||
systems::init_async_scene_colliders, |
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scene_spawner_system
runs in a schedule before PostUpdate
app.add_plugins(HeadlessRenderPlugin) | ||
.add_systems(PostUpdate, init_async_scene_colliders); |
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Old test was failing because the scene_spawner_system
was moved to its own schedule that runs in between Update
and PostUpdate
.
Updated to match the way init_async_scene_colliders
is added by the actual plugin.
Bevy 0.12 is officially out |
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Amazing work, you are always a step ahead of releases! 😄 I just tested this branch in my project and it works well so far.
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Should this update the bevy_rapier version to 0.23 ? |
The version should be bumped before this change is released, but I'll leave that up to @sebcrozet. |
Thanks @devil-ira and @Aceeri for the review! |
Just waiting on the Bevy 0.12 release to move out of draft mode :)