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Switch screen space size to be a modifier (#282)
Remove the hard-coded path for scree-space size, and the field in `RenderContext`, and add instead a `ScreenSpaceSizeModifier`. Convert the previously hard-coded render shader code to a regular render modifier, now that the screen-space size calculation is decoupled from the orientation.
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
[package] | ||
name = "bevy_hanabi" | ||
version = "0.10.0" | ||
version = "0.11.0-dev" | ||
authors = ["Jerome Humbert <[email protected]>"] | ||
edition = "2021" | ||
description = "Hanabi GPU particle system for the Bevy game engine" | ||
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