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Get v29 (2021.2.0) to load #202
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Excuse me, good sir, what? |
Yea I've apparently been making this mistake for months. Darkest Dungeon 2* |
All the mentioned changes working fine for the game, so you prob. just messed something up. [EDIT] |
I download the pull request and now for me is working, when I made the first comment I replace code and was a very bad option, so I downloaded and now work well. |
The actual problem was fixed by Samboy in this commit: |
Integrate @djkaty/djkaty#202
will it get merged anytime soon ? |
How to Update Metadata of IL2CPP?! |
@SamboyCoding
Btw, I load an android game (package name is com.paurau.SlowMoRun) for testing. |
I tried to change the code as following, I am not sure am I right. //BinaryObjectReader
public uint ReadUnityCompressedUInt(long addr, out int bytesRead) {
lock (readLock) {
// if(Position >= 0) // your version
if(addr >= 0) // I changed here, it seems work
Position = addr; |
Doesn't handle the new attribute stuff yet, but it's better than nothing.
Tested on Darkest Dungeon 2.
Requires djkaty/Bin2Object#2 to handle the new unity compressed (u)int format