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mushy mato edited this page Oct 7, 2020
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To update an adventurer's rotation and equipment, you can try things out at https://wildshinobu.pythonanywhere.com/ui/dl_simc.html.
Builds are cached under these rules:
- Personal DPS is priortized, while builds with higher team DPS is stored under the buffer build.
- Different setups are saved for 60s 120s and 180s (default)
- If (difference in personal dps) / (difference in team buff %) is less than 40000, the character's default build is the buffer build.
- If any special condition (e.g. dragonbattle) is active, the build is not cached.
It's important to understand that sim is not perfect and there can be bugs, big and small. When something feels strange, investigate the logs to see if there are issues.
5.963: cast ,s1 ,after x4 ,0/2759, 2992/5570, 2992/3000, 2992/8761,
7.030: hitattr ,s1 ,{dmg:11.64/killer:[0.3,['burn']]/afflic:[burn,100,0.803]/iv:1.06667},
7.030: dmg ,s1 ,79443.459 ,
- The first number (5.863 and 7.030) is time in seconds.
- The first column generally indicates what kind of entry the line is,
-
cast
refers to tapping the skill button. -
hitattr
is shown for the first call of that particular damaging hitattr. -
dmg
is amount of damage dealt.
-
- The second column is generally the name of the associated action, in this case
s1
- Columns 3 and on contain various information pertaining to that particular kind of log entry