Simple raster image tracer and vectorizer written in JavaScript.
by András Jankovics 2015, 2016
- it works with Node.js (external library required to load image into an ImageData object)
- export as AMD module / Node module / browser or worker variable
- new syntax: ImageTracer.imageToTracedata(), no need to initialize
- fixed options with hasOwnProperty: 0 values are not replaced with defaults, fixed polygons with coordinates x=0 or y=0
- transparency support: alpha is not discarded now, it is given more weight in color quantization
- new options.roundcoords : rounding coordinates to a given decimal place. This can reduce SVG length significantly (>20%) with minor loss of precision.
- new options.desc : setting this to false will turn off path descriptions, reducing SVG length.
- new options.viewbox : setting this to true will use viewBox instead of exact width and height
- new options.colorsampling : color quantization will sample the colors now by default, can be turned off.
- new options.blurradius : setting this to 1..5 will preprocess the image with a selective Gaussian blur with options.blurdelta treshold. This can filter noise and improve quality.
- imagedataToTracedata() returns image width and height in tracedata
- getsvgstring() needs now only tracedata and options as parameters
- colorquantization() needs now only imgd and options as parameters
- background field is removed from the results of color quantization and
- ESLint passed
- test automation and simple statistics in imagetracer_test_automation.html
Include the script:
<script src="imagetracer_v1.1.0.js"></script>
Then
// Loading smiley.png, tracing and calling alert callback on the SVG string result
ImageTracer.imageToSVG( 'smiley.png', alert );
More examples:
// Almost the same with options, and the ImageTracer.appendSVGString callback will append the SVG
ImageTracer.imageToSVG( 'smiley.png', ImageTracer.appendSVGString, { ltres:0.1, qtres:1, scale:10 } );
// This appends the SVG to an element with id="svgcontainer"
ImageTracer.imageToSVG(
'panda.png',
function(svgstr){ ImageTracer.appendSVGString( svgstr, 'svgcontainer' ); },
{ numberofcolors:4 }
);
// The helper function loadImage() loads an image to a canvas, then executing callback:
// appending the canvas to a div here.
ImageTracer.loadImage(
'panda.png',
function(canvas){ (document.getElementById('canvascontainer')).appendChild(canvas); }
);
// ImageData can be traced to an SVG string synchronously.
ImageTracer.loadImage(
'smiley.png',
function(canvas){
// Getting ImageData from canvas with the helper function getImgdata().
var imgd = ImageTracer.getImgdata( canvas );
// Synchronous tracing to SVG string
var svgstr = ImageTracer.imagedataToSVG( imgd, { scale:5 } );
// Appending SVG
ImageTracer.appendSVGString( svgstr, 'svgcontainer' );
}
);
// This will load an image, trace it when loaded, and execute callback on the tracedata:
// stringifying and alerting it here.
ImageTracer.imageToTracedata(
'smiley.png',
function(tracedata){ alert( JSON.stringify( tracedata ) ); },
{ ltres:0.1, qtres:1, scale:10 }
);
// imagedataToTracedata() is very similar to the previous functions. This returns tracedata synchronously.
ImageTracer.loadImage(
'smiley.png',
function(canvas){
// Getting ImageData from canvas with the helper function getImgdata().
var imgd = ImageTracer.getImgdata(canvas);
// Synchronous tracing to tracedata
var tracedata = ImageTracer.imagedataToTracedata( imgd, { ltres:1, qtres:0.01, scale:10 } );
alert( JSON.stringify( tracedata ) );
}
);
See nodetest folder. Example:
"use strict";
var fs = require("fs");
var ImageTracer = require(__dirname +'/../imagetracer_v1.1.0');
// This example uses https://github.com/arian/pngjs
// , but other libraries can be used to load an image file to an ImageData object.
var PNGReader = require(__dirname +'/PNGReader');
var file = __dirname + "/../testimages/1.png";
fs.readFile(file, function(err, bytes){
if (err) throw err;
var reader = new PNGReader(bytes);
reader.parse(function(err, png){
if (err) throw err;
// creating an ImageData object
var myImageData = { 'width':png.width, 'height':png.height, 'data':png.pixels };
// tracing
var options = { 'ltres':0.1 }; // optional
var svgstring = ImageTracer.imagedataToSVG( myImageData, options );
// writing to file
fs.writeFile(__dirname+"/test.svg", svgstring, function(err) {
if (err) throw err;
console.log(__dirname+"/test.svg was saved!");
});
});// End of reader.parse()
});// End of fs.readFile()
Function name | Arguments | Returns | Run type |
---|---|---|---|
imageToSVG | image_url /string/ , callback /function/ , options /optional object/ | Nothing, callback(svgstring) will be executed | Asynchronous |
imagedataToSVG | ImageData /object/ , options /optional object/ | svgstring /string/ | Synchronous |
imageToTracedata | image_url /string/ , callback /function/ , options /optional object/ | Nothing, callback(tracedata) will be executed | Asynchronous |
imagedataToTracedata | ImageData /object/ , options /optional object/ | tracedata /object/ | Synchronous |
Function name | Arguments | Returns | Run type |
---|---|---|---|
appendSVGString | svgstring /string/, parentid /string/ | Nothing, an SVG will be appended to the container div with id=parentid. | Synchronous |
loadImage | url /string/, callback /function/ | Nothing, loading an image from a URL, then executing callback(canvas) | Asynchronous |
getImgdata | canvas /object/ | ImageData /object/ | Synchronous |
There are more functions for advanced users, read the source if you are interested. :)
Option name | Default value | Meaning |
---|---|---|
ltres | 1 | Error treshold for straight lines. |
qtres | 1 | Error treshold for quadratic splines. |
pathomit | 8 | Edge node paths shorter than this will be discarded for noise reduction. |
blurradius | 0 | Set this to 1..5 for selective Gaussian blur preprocessing. |
blurdelta | 20 | RGBA delta treshold for selective Gaussian blur preprocessing. |
pal | No default value | Custom palette, an array of color objects: [ {r:0,g:0,b:0,a:255}, ... ] |
numberofcolors | 16 | Number of colors to use on palette if pal object is not defined. |
mincolorratio | 0.02 | Color quantization will randomize a color if fewer pixels than (total pixels*mincolorratio) has it. |
colorquantcycles | 3 | Color quantization will be repeated this many times. |
scale | 1 | Every coordinate will be multiplied with this, to scale the SVG. |
colorsampling | true | Enable or disable color sampling. |
viewbox | false | Enable or disable SVG viewBox. |
desc | true | Enable or disable SVG descriptions. |
lcpr | 0 | Straight line control point radius, if this is greater than zero, small circles will be drawn in the SVG. Do not use this for big/complex images. |
qcpr | 0 | Quadratic spline control point radius, if this is greater than zero, small circles and lines will be drawn in the SVG. Do not use this for big/complex images. |
layercontainerid | No default value | Edge node layers can be visualized if a container div's id is defined. |
The almost complete options object:
var options = {"ltres":1,"qtres":1,"pathomit":8,"colorsampling":true,"numberofcolors":16,"mincolorratio":0.02,"colorquantcycles":3,"scale":1,"simplifytolerance":0,"roundcoords":1,"lcpr":0,"qcpr":0,"desc":true,"viewbox":false,"blurradius":0,"blurdelta":20};
Adding custom palette. This will override numberofcolors.
options.pal = [{r:0,g:0,b:0,a:255}, {r:0,g:0,b:255,a:255}, {r:255,g:255,b:0,a:255}];
See Process overview and Ideas for improvement
This is free and unencumbered software released into the public domain.
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