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Integration Tests

To run the tests that require an actual game installation, you need to set the TOEE_DIR environment variable to your Temple of Elemental Evil installation directory before running the tests.

The tests support recording video of the test run, and making screenshots at the end of the test. They will be attached to the test report. You need to download ffmpeg and place it in the ffmpeg directory at the repository root to enable video recording during tests.

Features

Scripts for Debugging

Any .csx files you place in Data/scripts can be run using the scripts menu of the debug toolbar at the top of the screen. You can use any C# code within these scripts. Some example scripts are already included.

Startup Script

Place a startup script file in Data/scripts/startup.csx to run C# script code immediately after entering the main menu. This is very effective for quickly testing certain scenarios.

For example, the following script would immediately enter the tutorial after launching the game:

await UiSystems.MainMenu.LaunchTutorial();

Patching MES files

MES files in the game directory can be patched easily by placing additional files into a .d subdirectory. When the game reads a <filename>.mes file, it'll search for all files in the <filename>.d directory next to the file. The files will be sorted alphabetically and then merged into the original files content in order.

Example

When reading mes\combat.mes, the files mes\combat.d\00-spell_levels.mes and mes\combat.d\99-more-things.mes would also be merged into the resulting dictionary in order. Due to the alphabetical order, keys from 99-more-things.mes would overwrite keys from 00-spell_levels.mes.

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