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Update TODO
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camgunz committed Feb 17, 2017
1 parent f331807 commit 9024ed7
Showing 1 changed file with 4 additions and 9 deletions.
13 changes: 4 additions & 9 deletions TODO.md
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- Sometimes the server doesn't call `G_WorldDone` when `gameaction` is set to
`ga_worlddone`; something sets it back to `ga_nothing` first.
- It looks this might also set `GS_FINALE`
- And also it prevents the server from sending `NM_FULLSTATE` to clients
- Console and messages widget should render during intermission
- I think widgets need a "render during intermission" flag
- And also it prevents the server from sending a `gameaction` update and
`NM_FULLSTATE` to clients
- Windows crashes pretty early on
- `P_Printf` doesn't work in server mode
- Messaging needs to print to command-line console if graphics haven't yet
been initialized
- Or, initialize graphics much sooner
- When console scrollback fills up, FPS sinks
- Add a server message sound (just use radio/tink?)
- Currently nothing clears or renders when you switch to vidingl from OpenGL
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and walkcamera/spycam
- Move all the `SV_*` calls to `netpeer_t` instead of `playernum`; eventually
these will apply to peers that are just spectators
- Probably also take this opportunity to remove server-as-player hack
- Use a camera in non-headless mode (add non-headless mode???)

1. Remove 4 player restriction

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## Smaller Issues

1. Remove server-as-player hack
- Use a camera in non-headless mode (add non-headless mode???)

1. Add error codes to `n_proto`

1. Messages widget should (optionally) display markup
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