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Disable sound debugging, set extrapolation message to MSG_DEBUG inste…
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…ad of MSG_WARN
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camgunz committed Jun 5, 2016
1 parent 385f622 commit e744494
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/p_cmd.c
Original file line number Diff line number Diff line change
Expand Up @@ -733,7 +733,7 @@ bool P_RunPlayerCommands(int playernum) {
unsigned int command_count = P_GetCommandCount(playernum);

if (command_count == 0) {
D_Msg(MSG_WARN, "(%d) Extrapolating position for %d\n",
D_Msg(MSG_NET, "(%d) Extrapolating position for %d\n",
gametic, playernum
);
return extrapolate_player_position(playernum);
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2 changes: 1 addition & 1 deletion src/s_sound.c
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
#include "s_sound.h"

#define DEBUG_SOUND 0
#define DEBUG_SOUND_STDERR 1
#define DEBUG_SOUND_STDERR 0

static int saved_sfx_volume;

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