Releases: dragonblocks/dragonblocks_alpha
Releases · dragonblocks/dragonblocks_alpha
Dragonblocks Alpha 0.2.2
- Integrate dragonnet library
- Fix various UB/memory leaks/segfaults in server
- Clean up player code and make it thread safe
- Configuration files
- Use thread pool for map generation (huge performance improvement)
- Multithreading correctness, consume less unnecessary CPU time
Dragonblocks Alpha 0.2.1
Fixed snapshot URL
- No new features/changes, the snapshot URL was just fixed so a 0.2 build is available at elidragon.tk/dragonblocks_alpha
Dragonblocks Alpha 0.2
Added GUI and improved Map generation
- Font and GUI have been added
- Debug Menu
- Use different physics constants
- Add generation of mountains, oceans, trees, vulcanos, boulders
- Snow, temperature, humidity, colored grass
- Add spawning hut
- Use CMake for building
- Port to FreeBSD, OpenBSD and WSL, support NVIDIA GPUs
- Add fog, sky, clouds
- Daylight cycle
- Screenshot functionality
- Save player positions in database
- Add diffuse lighting
- Frustum culling
Dragonblocks Alpha 0.1.4
Added physics
- Client-side collision and physics for the player
- Map uses binary trees instead of sorted arrays with binsearch (which had a bug btw), which fixes weird bugs and is more performant
Dragonblocks Alpha 0.1.3
Refactored frontend.
- Added textures
- Optimized MapBlock meshes
- Implemented FPS camera
Dragonblocks Alpha 0.1.2.2
This patch release makes remote severs possible. There was a strange bug that caused the client to disconnect immediately.
Dragonblocks Alpha 0.1.2.1
In 0.1.2, the server side map code was redesigned and made thread safe. MapBlock loading is actually good now. Also, there is a Map database and ZLib compression for MapBlocks now. The Patch Release 0.1.2.1 was created because the build for the 0.1.2 release failed.
Dragonblocks Alpha 0.1.1
Proper mapgen & better MapBlock loading behavior.
Dragonblocks Alpha 0.1
First playable version of the game.