Skip to content

Releases: drfrag666/gzdoom

LZDoom 3.60 beta 2 OCT 31 2018

04 Nov 15:40
Compare
Choose a tag to compare
Pre-release
- added missing nullptr check.

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp

# Conflicts:
#	src/gl/scene/gl_sprite.cpp

LZDoom 3.51 beta 1 SEP 30 2018

30 Sep 22:10
Compare
Choose a tag to compare
Pre-release
3.51b1

LZDoom v3.51 beta 1

ZDoom32 2.8.5a (GL 1.9.3) SEPT 10 2018

10 Sep 19:43
Compare
Choose a tag to compare

ZDoom LE 2.8.3 (GL 1.8.4c) JUL 11 2018

16 Jul 18:10
Compare
Choose a tag to compare

ZDoom32 2.8.4a NO GL APR 16 2018

17 Apr 09:08
Compare
Choose a tag to compare
2.8.4t

- New version.

ZDoom32 2.8.4a (GL 1.9.1b) APR 16 2018

17 Apr 09:10
Compare
Choose a tag to compare

ZDoom LE 2.8.2a (GL 1.8.4b) APR 10 2018

10 Apr 20:19
Compare
Choose a tag to compare
- New version for real due to GL performance regression.

ZDoom Classic 2.1.4a (GL 1.0.17a) MARCH 20 2018

20 Mar 16:41
Compare
Choose a tag to compare
- Fixed crash with old unsupported dehacked patches.

ZDOOM LE 2.8.1b (GL 1.8.4a) NOV 07 2017

08 Nov 11:18
Compare
Choose a tag to compare

ZDOOM LE 2.8.1b (GL 1.8.4a) NOV 07 2017

ZDoom LE (Legacy Edition) is a fork of the ZDoom 2.8.1 maintenance branch (https://github.com/rheit/zdoom/tree/maint)
for Windows 9x and old machines. Now merged with GZDoom as of august 2013.

Changes/features since 2.8.1a R3:

  • Added new 3x2 and 4x4 low detail modes.
  • Increased size of the savegame comment area.
  • Fall back to software renderer with unsupported OpenGL version.
  • Fixed crash with textures larger than those supported by the hardware in the D3D backend (BD v21).
  • Added an option to add elements to an existing options menu.
  • Added four text colors: ice, fire, sapphire, teal.
  • Several more old bugfixes not present in the maint branch.

Changes/features since 2.8.1a R2.1:

  • Included old OpenGL renderer from GZDoom 1.8.4 with later fixes (off by default). Requires GL 1.2 support.
  • Added xBRZ scaler to the GL renderer.
  • Autoloading of brightmaps.pk3 and lights.pk3.
  • More modern default keyboard layout.
  • Command versions of the original Doom cheats.
  • Render cull options (sprite and wall distance) to increase performance.
  • Fixed skies during the wipe and wrong weapon scale in savegame pic for low detail modes.
  • added MF7_NOINFIGHTSPECIES flag.
  • More iwad compatibility fixes.
  • Some important ZDoom fixes not present in the maint branch.
  • Switched to FMOD Ex 4.36 for sound.
  • Updated Game-Music-Emu library.

Changes/features since 2.8.1a R2:

  • Fixed bug introduced in the maint branch, A_SpawnItem was broken.
  • Fixed the timing of Heretic's lava damage.
  • Added some wad compatibility fixes mainly for the Doom II, Doom and Heretic iwads.
  • Added WadSmooth iwad support.

Changes/features since 2.8.1a:

  • Restored Direct3D renderer.
  • Fixed sky scaling in low detail modes.
  • Added video menu options to switch between d3d and ddraw and set ddraw display bits for compatibility.
  • Usernames for ini files are back on win2k and later.
  • Proper startup banner modification.
  • More engine defaults changed for performance.
  • Some more official fixes.
  • Now compiled for pentium ii architecture but there's no performance difference.

Changes/features since 2.8.1:

  • Includes later fixes from the maint branch and some more.
  • Compiled with pentium architecture optimizations.
  • Low detail modes have been restored. Added a new quad horizontally and double vertically mode for a somewhat retro
    look, you can get the original low detal mode from 640 and it's playable even @320. Unfortunately it gives the same
    performance as doubling horizontally and vertically.
  • A more retro looking startup console.
  • Engine defaults changed for slower machines.
  • Runs on windows 95 but without the startup log.
  • No direct3d nor xinput joystick support, only classic directdraw mode.
  • Uses a modified openal compatible with windows 95 as sound backend.
  • Compiled without fmodex support but should work, it's untested though. Fluidsynth doesn't work with openal and
    could even crash on certain machines so no fluidsynth support either.
  • Hardware midi doesn't work on modern windows versions, it does on win9x.(*)
  • If you experience sound problems on very slow machines try reducing the sound channels to 8.
  • To set the default video mode on pentiums sometimes you need to press enter twice.

Minimum estimated system requirements are: Pentium 133, 16 mb of ram, 1 mb svga card and windows 98.
Tested on a Pentium 90 with 32 mb of ram and a trident 1 mb graphics card on win95c, i get 22 fps @320x200.
Don't try to turn on rendering interpolation on a pentium mmx, it's extremely slow.
For OpenGL mode a graphics card with GL 1.2 support is required.

(*) For modern windows i recommend CoolSoft VirtualMIDISynth with the following soundfonts: Roland SC-55,
Yamaha DX50XG and AWE64 Gold from https://www.vogons.org/viewtopic.php?f=9&t=45600.
A good alternative is the Yamaha S-YXG50 Portable VSTi software synth at http://veg.by/en/projects/syxg50/.

NOTE: On windows 8 and above trying to go fullscreen on some systems when using ddraw you may get a black screen,
a batch file (RUNME_SAFE.cmd) is included for convenience.
Some letterboxed modes don't display properly and they might even crash on ddraw.
With old graphic drivers on win9x d3d might crash, update your drivers or set 'vid_forceddraw' to true.

The source code can be downloaded from https://github.com/drfrag666/gzdoom.

Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2017 Christoph Oelckers, et al.
This version by drfrag from zdoom.org, blue-green-frog from vogons.org, dondiego and hail-to-the-ryzen.
Note that blue-green-frog and hail-to-the-ryzen might be the same person, same for drfrag and dondiego.

More stuff from drfrag:
ZDoom32 2.8.2a, a fork of truecolor ZDoom by dpJudas and Rachael and ZDoom.
https://github.com/drfrag666/gzdoom/releases
ZDoom CLASSIC 2.1.4a, a fork of ZDoom 2.1.4 for Windows 9x and pentium machines.
https://github.com/drfrag666/gzdoom/releases
Romero's Heresy II, an universal ZDoom mod to play Heretic levels with Doom and Heretic modified weapons and monsters.
http://www.moddb.com/mods/romeros-heresy-ii
Romero's Heresy 0.15, a conversion of all the Heretic levels to Doom II.
http://www.moddb.com/mods/romeros-heresy
My Brutal Doom v20c unofficial patch.
http://www.moddb.com/mods/brutal-doom/addons/my-brutal-doom-v20c-unofficial-patch

ZDOOM LE 2.8.1a (GL 1.8.4a) R3 SEP 04 2017

05 Sep 10:50
Compare
Choose a tag to compare

ZDOOM LE 2.8.1a (GL 1.8.4a) R3 SEP 04 2017

ZDoom LE (Legacy Edition) is a fork of the ZDoom 2.8.1 maintenance branch (https://github.com/rheit/zdoom/tree/maint)
for Windows 9x and old machines. Now merged with GZDoom as of august 2013.

Changes/features since 2.8.1a R2 2.1:

  • Included old OpenGL renderer from GZDoom 1.8.4 with later fixes (off by default). Requires GL 1.2 support.
  • Added xBRZ scaler to the GL renderer.
  • Autoloading of brightmaps.pk3 and lights.pk3.
  • More modern default keyboard layout.
  • Command versions of the original Doom cheats.
  • Render cull options (sprite and wall distance) to increase performance.
  • Fixed skies during the wipe and wrong weapon scale in savegame pic for low detail modes.
  • added MF7_NOINFIGHTSPECIES flag.
  • More iwad compatibility fixes.
  • Some important ZDoom fixes not present in the maint branch.
  • Switched to FMOD Ex 4.36 for sound.
  • Updated Game-Music-Emu library.

Changes/features since 2.8.1a R2:

  • Fixed bug introduced in the maint branch, A_SpawnItem was broken.
  • Fixed the timing of Heretic's lava damage.
  • Added some wad compatibility fixes mainly for the Doom II, Doom and Heretic iwads.
  • Added WadSmooth iwad support.

Changes/features since 2.8.1a:

  • Restored Direct3D renderer.
  • Fixed sky scaling in low detail modes.
  • Added video menu options to switch between d3d and ddraw and set ddraw display bits for compatibility.
  • Usernames for ini files are back on win2k and later.
  • Proper startup banner modification.
  • More engine defaults changed for performance.
  • Some more official fixes.
  • Now compiled for pentium ii architecture but there's no performance difference.

Changes/features since 2.8.1:

  • Includes later fixes from the maint branch and some more.
  • Compiled with pentium architecture optimizations.
  • Low detail modes have been restored. Added a new quad horizontally and double vertically mode for a somewhat retro
    look, you can get the original low detal mode from 640 and it's playable even @320. Unfortunately it gives the same performance as doubling horizontally and vertically.
  • A more retro looking startup console.
  • Engine defaults changed for slower machines.
  • Runs on windows 95 but without the startup log.
  • No direct3d nor xinput joystick support, only classic directdraw mode.
  • Uses a modified openal compatible with windows 95 as sound backend.
  • Compiled without fmodex support but should work, it's untested though. Fluidsynth doesn't work with openal and could even crash on certain machines so no fluidsynth support either.
  • Hardware midi doesn't work on modern windows versions, it does on win9x.(*)
  • If you experience sound problems on very slow machines try reducing the sound channels to 8.
  • To set the default video mode on pentiums sometimes you need to press enter twice.

Minimum estimated system requirements are: Pentium 133, 16 mb of ram, 1 mb svga card and windows 98.
Tested on a Pentium 90 with 32 mb of ram and a trident 1 mb graphics card on win95c, i get 22 fps @320x200.
Don't try to turn on rendering interpolation on a pentium mmx, it's extremely slow.
On a fast pentium ii Brutal Doom 20 is even playable on simple levels.

(*) For modern windows i recommend CoolSoft VirtualMIDISynth with the following soundfonts: Roland SC-55,
Yamaha DX50XG and AWE64 Gold from https://www.vogons.org/viewtopic.php?f=9&t=45600.
A good alternative is the Yamaha S-YXG50 Portable VSTi software synth at http://veg.by/en/projects/syxg50/.

NOTE: On windows 8 and above trying to go fullscreen on some systems when using ddraw you may get a black screen, a batch file (RUNME_SAFE.cmd) is included for convenience.

The source code can be downloaded from https://github.com/drfrag666/gzdoom.

Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2017 Christoph Oelckers, et al.
This version by drfrag from zdoom.org, blue-green-frog from vogons.org, dondiego and hail-to-the-ryzen.
Note that blue-green-frog and hail-to-the-ryzen might be the same person, same for drfrag and dondiego.

More stuff from drfrag:
ZDoom32 2.8.2, a fork of truecolor ZDoom by dpJudas and Rachael and ZDoom.
https://github.com/drfrag666/gzdoom/releases
ZDoom CLASSIC 2.1.4a, a fork of ZDoom 2.1.4 for Windows 9x and pentium machines.
https://github.com/drfrag666/gzdoom/releases
Romero's Heresy II, an universal ZDoom mod to play Heretic levels with Doom and Heretic modified weapons and monsters.
http://www.moddb.com/mods/romeros-heresy-ii
Romero's Heresy 0.15, a conversion of all the Heretic levels to Doom II.
http://www.moddb.com/mods/romeros-heresy
My Brutal Doom v20c unofficial patch.
http://www.moddb.com/mods/brutal-doom/addons/my-brutal-doom-v20c-unofficial-patch