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import random | ||
from diplomacy import Game | ||
from diplomacy.utils.export import from_saved_game_format | ||
from diplomacy.utils.export import is_valid_saved_game | ||
from diplomacy.utils.export import to_saved_game_format | ||
import ujson as json | ||
import sys, getopt, os | ||
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# Creating a game | ||
# map file's baseName can be the map_name argument. e.g. Game(map_name='pure') | ||
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# the following script, from https://pypi.org/project/diplomacy/ | ||
# plays a game locally by submitting random valid orders until the game is completed. | ||
def main(): | ||
try: | ||
(options, arguments) = getopt.getopt(sys.argv[1:], 'h') | ||
except getopt.error: | ||
sys.exit("Unknown input parameter.") | ||
if [] == arguments: | ||
arguments = ["pure"] | ||
if not os.path.exists(arguments[0] + ".map"): | ||
sys.exit("%s.map could not be opened" % (arguments[0],)) | ||
input_path = "../unitTestPureGame.json" | ||
if not os.path.exists(input_path): | ||
sys.exit("File %s does not exist." % input_path) | ||
with open(input_path, 'r') as file: | ||
combinedLines = '' | ||
for line in file: | ||
combinedLines += line.strip() | ||
if(line.strip()== ''): | ||
saved_game = json.loads(combinedLines) | ||
game = from_saved_game_format(saved_game) | ||
break | ||
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if not is_valid_saved_game(saved_game): | ||
sys.exit("File %s was evaluated as invalid." % input_path) | ||
if not game.is_game_done: | ||
# Getting the list of possible orders for all locations | ||
possible_orders = game.get_all_possible_orders() | ||
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# For each power, randomly sampling a valid order | ||
for power_name, power in game.powers.items(): | ||
power_orders = [] | ||
for loc in game.get_orderable_locations(power_name): | ||
if '/' == loc[-1]: | ||
loc = loc[:-1] | ||
if possible_orders[loc]: | ||
power_orders.append(random.choice(possible_orders[loc])) | ||
game.set_orders(power_name, power_orders) | ||
game.process() | ||
# Exporting the game to disk to visualize | ||
with open('unitTestResult_game.json', 'w') as outp: | ||
outp.write(to_saved_game_format(game)) | ||
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if __name__ == '__main__': | ||
main() |