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#Version 2.5 (In Progress) | ||
#Version 2.4 (In Progress) | ||
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* All imported APIs now use 'SetLastError = true' to aid in analysing issues (thanks [robinsedlaczek](https://github.com/robinsedlaczek). | ||
* All imported APIs now use 'SetLastError = true' to aid in analysing issues (thanks [robinsedlaczek](https://github.com/robinsedlaczek). | ||
* Improvments to the robustness of bitmap management in render contexts (thanks [robinsedlaczek](https://github.com/robinsedlaczek). | ||
* Extensions have been moved into their own location in the repository, isolate from the main code. | ||
* Extension projects reference SharpGL via Nuget. | ||
* Fixed issues with `glGetActiveAttrib` and `glGetActiveUniform`. |
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Extensions | ||
========== | ||
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This folder contains all of the code and scripts required to build the | ||
Visual Studio Extensions for SharpGL. | ||
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* `Seeds`: Actual SharpGL projects which are the seeds of the project templates. | ||
* `SharpGL.2010`: Code for `SharpGL.2010.vsix`. | ||
* `SharpGL`: Code for `SharpGL.vsix`. | ||
* `build`: Scripts and code to build the vsix packages. | ||
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Building the VS2012 & VS2013 Extensions | ||
--------------------------------------- | ||
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To open and build the 2012/2013 extensions, you will need Visual Studio 2013 | ||
installed as well as the [Visual Studio 2013 SDK](http://www.microsoft.com/en-us/download/details.aspx?id=40758). | ||
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To build the VS 2012/2013 extensions, run the script below: | ||
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``` | ||
.\extensions\build\BuildSharpGL2010Extensions.ps1 | ||
``` | ||
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The VSIX is built to `.\extensions\build\SharpGL.vsix`. This vsix targets both | ||
editions of Visaul Studio. | ||
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Building the VS2010 Extensions | ||
------------------------------ | ||
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To open the VS 2010 extensions solution, you will need to install the | ||
[Visual Studio 2010 SDK](http://www.microsoft.com/en-us/download/details.aspx?id=2680). | ||
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Please be aware that the VS 2010 extensions are no longer being maintained. | ||
To build these extensions, run the script below: | ||
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``` | ||
.\extensions\build\BuildSharpGL2010Extensions.ps1 | ||
``` | ||
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The VSIX is built to `.\extensions\build\SharpGL.2010.vsix`. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinformsTemplate", "WinformsTemplate\WinformsTemplate.csproj", "{6C2585E6-A4BC-48AF-B706-A1BC02E10250}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfTemplate", "WpfTemplate\WpfTemplate.csproj", "{0DF52E36-AF0D-4D1A-B607-1BDBB2238510}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{6C2585E6-A4BC-48AF-B706-A1BC02E10250}.Debug|x86.ActiveCfg = Debug|x86 | ||
{6C2585E6-A4BC-48AF-B706-A1BC02E10250}.Debug|x86.Build.0 = Debug|x86 | ||
{6C2585E6-A4BC-48AF-B706-A1BC02E10250}.Release|x86.ActiveCfg = Release|x86 | ||
{6C2585E6-A4BC-48AF-B706-A1BC02E10250}.Release|x86.Build.0 = Release|x86 | ||
{0DF52E36-AF0D-4D1A-B607-1BDBB2238510}.Debug|x86.ActiveCfg = Debug|x86 | ||
{0DF52E36-AF0D-4D1A-B607-1BDBB2238510}.Debug|x86.Build.0 = Debug|x86 | ||
{0DF52E36-AF0D-4D1A-B607-1BDBB2238510}.Release|x86.ActiveCfg = Release|x86 | ||
{0DF52E36-AF0D-4D1A-B607-1BDBB2238510}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="SharpGLCore" version="2.3.0.1" targetFramework="net40" /> | ||
<package id="SharpGLforWinForms" version="2.3.0.1" targetFramework="net40" /> | ||
</packages> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="SharpGLCore" version="2.3.0.1" targetFramework="net40" /> | ||
<package id="SharpGLforWPF" version="2.3.0.1" targetFramework="net40" /> | ||
</packages> |
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