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e-spinner/SkySurfer

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Sky Surfer

To Do

  • Create basic functioning game
  • Make placeholder ui
  • Create Functioning Stats
  • Create Functioning Settings
  • Allow switching between multiple themes
  • Replace current game assest with improved visuals

Description of Files

~/app/main/

java/com/theinnovationnation/skysurfer

/ui

File Description Methods
GameFragment.kt Fragment responsible for managing the game UI and sensor events. Registers and unregisters accelerometer sensor. Handles sensor changes to control the game surface. onCreate(savedInstanceState: Bundle?), onResume(), onPause(), onSensorChanged(event: SensorEvent), onAccuracyChanged(sensor: Sensor?, accuracy: Int), onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View?
SettingsFragment.kt Fragment for displaying and handling settings options. onCreate(savedInstanceState: Bundle?), onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View?
StatsFragment.kt Fragment for displaying statistics and game data. onCreate(savedInstanceState: Bundle?), onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View?

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/game

File Description Methods
Bird.kt Defines the Bird class, representing a bird object in the game. Manages properties for position, movement, appearance, and type. relocate(xDistance: Int), move(dy: Int), speedMod(birdType: BirdType), draw(canvas: Canvas)
SkyGame.kt Manages the main game logic, including initialization, updating game state, and rendering on the canvas. Provides methods for starting a new game, updating game state, and drawing game elements. newGame(), update(velocity: PointF), draw(canvas: Canvas)
SkyThread.kt Implements the game loop as a separate thread, continuously updating and rendering the game state. Provides methods for changing acceleration, stopping the thread, and restarting the game. run(), changeAcceleration(xForce: Float, yForce: Float), stopThread(), shake()
SkyView.kt Custom SurfaceView responsible for rendering the game on the screen. Manages the game thread and provides methods for interaction, including setting text view, changing acceleration, and restarting the game. setTextView(textView: TextView), surfaceCreated(holder: SurfaceHolder), surfaceDestroyed(holder: SurfaceHolder), changeAcceleration(x: Float, y: Float), shake()
Surfer.kt Defines the Surfer class, representing the player character in the game. Manages surfer movement, collision detection, and drawing on the canvas. Includes methods for setting center position, moving the surfer, and drawing on the canvas. setCenter(x: Int, y: Int), move(velocity: PointF, birdList: MutableList<Bird>), draw(canvas: Canvas)

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File Description Methods
MainActivity.kt Main activity responsible for managing the application's navigation and initializing the bottom navigation view. Listens for item selections and replaces fragments accordingly. onCreate(savedInstanceState: Bundle?)

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res/

layout/

File Description
activity_main.xml Layout for the main activity, containing the BottomNavigationView and the fragment container.
fragment_game.xml Layout for the game fragment, including the SkyView for rendering the game and a TextView for displaying height.
fragment_settings.xml Layout for the settings fragment, providing options for theme selection, language, and data clearing.
fragment_stats.xml Layout for the stats fragment, displaying statistics such as high score, total attempts, jumps made, platforms landed on, and a leaderboard.

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menu/

File Description
bottom_nav_menu.xml Defines the items for the bottom navigation menu, including game, stats, and settings icons.

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navigation/

File Description
game_navigation.xml Navigation graph defining the flow between game-related fragments such as game, stats, and settings.

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