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- class and struct.
- class constructors.
- class member fields - with autogeneration getter and setter.
- initializer list in constructor (withoout initialize base class).
- class member functions.
- virtual functions and override in child classes.
- simple functions, variables.
- method overloading
cppchips input:
from src.cppchips import *
animalClass = CppClass('Animal')
animalClass.private \
.add_variable(CppString(), 'var1') \
animalClass.public \
.add_virtual_method('say', CppVoid(), [], 'std::cout << "---\\n";', noexcept=True) \
.add_virtual_method('pay', CppInt(), [CppVariable(CppDouble(), 'cost')], '// pay to win!') \
.add_constructor() \
.add_getter('var1') \
.add_setter('var1')
print(animalClass.gen_definition_str())
catClass = CppClass('Cat')
catClass.add_base_class(animalClass).public \
.add_override_method('say') \
.add_constructor() \
.add_override_method('pay')
print(catClass.gen_definition_str())
C++ result:
class Animal {
public:
Animal() {}
virtual void say() noexcept { std::cout << "---\n"; }
virtual int pay(double cost) {
// pay to win!
}
auto &getvar1() noexcept { return mvar1; }
const auto &getvar1() const noexcept { return mvar1; }
void setvar1(const std::string &avar1) { mvar1 = avar1; }
private:
std::string mvar1;
};
class Cat : public Animal {
public:
Cat() {}
void say() noexcept override {}
int pay(double cost) override { return {}; }
};