Open the solution file in either Xamarin Studio/MonoDevelop or in Visual Studio.
Note that the solution has dependencies on the following DLLs:
- Assembly-CSharp.dll
- UnityEngine.dll
You'll need to add those dependencies to your project. Since they might reference file paths on your local development environment, I did not include them in the project files.
The result of the build will be the following DLL:
- EdBPrepareCarefully.dll
This DLL should be packaged with the contents of the Resources
directory, inside a Resources/Assemblies
directory.
The build does not automate the creation of the mod distribution directory.