The Go extension allows you to launch or attach to Go programs for debugging. You can inspect variables and stacks, set breakpoints, and do other debugging activities using VS Code’s Debugging UI.
These debugging features are possible by using Delve, the Go debugger.
The Go extension has been communicating with Delve through a custom debug adapter program (legacy
mode).
As the new Delve
's native debug adapter implementation has become available (since Delve v1.6.1), the Go extension is transitioning to deprecate the legacy debug adapter in favor of direct communication with Delve via DAP.
📣 We are happy to announce that the new dlv-dap
mode of Delve integration is enabled for local debugging by default. For remote debugging it is the default in Go Nightly and is
available with stable builds on demand with "debugAdapter": "dlv-dap"
attribute in launch.json
or settings.json
!
Many features and settings described in this document may be available only with the new dlv-dap
mode.
For troubleshooting and configuring the legacy debug adapter, see the legacy debug adapter documentation.
Open a file to debug (either package main
source file or the test file) in the editor, and select the Run and Debug
button from the Run view. Alternatively, you can start debugging using Start Debugging (F5)
command from the Run menu or from the Command Palette (Linux/Windows: Ctrl+Shift+P, Mac: ⇧+⌘+P).
When no configuration is configured yet (no .vscode/launch.json
file), the extension will choose a default configuration based on the file open in the editor.
If you already have launch configurations for the project (.vscode/launch.json
), the Run view will display the configuration list to choose from.
❗ When you start debugging for the first time or if the `dlv` executable on your system is too old to support DAP, the extension may ask to install or update Delve. Please follow the instructions to install, and then start the debugging session again (i.e. selecting the source file, pressing F5 or click the codelens).
Watch "Go: Writing and debugging fast, reliable, and efficient software" to learn more about debugging features.
Please review the Features section that provides an overview of the debug UI and available features.
Delve’s native DAP implementation is under active development, so take advantage of the most recent features and bug fixes by installing the latest version of Delve.
The easiest way to update dlv
on demand is to use the "Go: Install/Update Tools"
command from the Command Palette (Linux/Windows: Ctrl+Shift+P, Mac: ⇧+⌘+P). The command will show dlv
in the tool list.
Once dlv
is installed on your system, the extension will prompt you for update whenever installing a newer version is necessary (usually after the Go extension upgrade). You can set the go.toolsManagement.autoUpdate
setting so the extension can update dlv
automatically for you.
If you need to install dlv
manually outside of VS Code (for example, you are building a dev container with necessary tools preinstalled, or install dlv
built from the tree head), follow the instruction in Manually installing dlv
.
💡 The extension used to install a dev version of dlv
as a separate binary (known as dlv-dap
). As Delve DAP is stable and the transition work is near completion, from v0.31.0 (to be released in Jan 2022), the extension will switch to use dlv
, instead of the dlv-dap
binary. It is safe to delete dlv-dap
installed on the system after v0.31.0 release.
If you need to use the legacy debug adapter (legacy
mode) by default,
add the following in your VSCode settings.
Note that the extension still uses the legacy debug adapter for remote debugging.
"go.delveConfig": {
"debugAdapter": "legacy",
}
If you want to switch to legacy
for only a subset of your launch configurations, you can use the debugAdapter
attribute to switch between "dlv-dap"
and "legacy"
mode.
If you chose to switch to legacy because of bugs or limitations in the new debug adapter, please open an issue to help us improve the new debug adapter.
For general debugging features such as inspecting variables, setting breakpoints, and other activities that aren't language-dependent, review VS Code debugging.
When you need more than the default debugging setup, you can create a launch configuration file for the project by clicking the "create a launch.json file" link in the Run view. Then, choose from the debug configuration drop-down menu. VS Code will create a launch.json
file in a .vscode folder in your workspace (project root folder) or in your user settings or workspace settings.
If you already have a launch.json
for your project, you can open it using Open launch.json
.
To add a new configuration to an existing launch.json
, choose the "Add Configuration…" button to invoke the snippet IntelliSense.
There are many configuration attributes (see the Launch.json attributes section). IntelliSense in VS Code’s launch.json editor will help you navigate available options and documentation.
You can choose "Start Debugging (F5)" and "Run Without Debugging (^F5)" a.k.a the noDebug
mode. This feature uses a launch
request type configuration. Its program
attribute needs to be either the go file or folder of the main package or test file. In this mode, the Go extension will start the debug session by building and launching the program. The launched program will be terminated when the debug session ends.
- Supported modes
debug
: build and debug a main packagetest
: build and debug a testexec
: debug a precompiled binary- The binary must be built with
go build -gcflags=all="-N -l"
to disable inlining and optimizations that can interfere with debugging.
- The binary must be built with
auto
: automatically choose betweendebug
andtest
depending on the open file
port
attribute is added to any of the launch configurations, it will signal VS Code that instead of launching the debug server internally, it should connect to an external user-specified dlv dap
server at host:port
and launch the target there. See "Remote Debugging" for more details).
The program
attribute must point to the absolute path to the package or binary to debug in the remote host’s file system even when substitutePath
is specified.
You can use this configuration to attach to a running process or a running debug session.
- Supported modes
local
: attaches to a local process- The binary must be built with
go build -gcflags=all="-N -l"
to disable inlining and optimizations that can interfere with debugging.
- The binary must be built with
remote
: attaches to an in-progress debug session run by an external server
You can debug an already running program using the local
mode type configuration. The Go extension will start dlv dap
and configure it to attach to the specified process. Users can select the process to debug with one of the following options:
- Specifying the numeric process id (PID) with the
processId
attribute. - Specifying the target program name in the
processId
attribute. If there are multiple processes matching the specified program name, the extension will show the list of matching processes at the start of the debug session. - Specifying
0
in theprocessId
attribute and selecting the process from the drop-down menu at the start of the debug session.
NOTE: If a port
attribute is added to a local attach configuration, it will signal VS Code that instead of launching the debug server internally, it should connect to an external user-specified dlv dap
server at host:port
and attach to the target there. The process resolution features will only work if localhost is used. See "Remote Debugging" for more details).
You can connect to an already running remote debug session using the remote
mode. Specify optional host
and required port
for the external dlv --headless
server that already took program or process id details as command-line arguments. See "Remote Debugging" for more details).
When you end an attach debug session, the debug UI allows you to choose to:
- [DEFAULT] Disconnect: disconnect the client and
local
: leave the target process running (dlv terminates).remote
: let dlv decide if it can continue running (--accept-multiclient
mode only); if so, the target will stay in halted or running state it was in at disconnect.dlv debug/test/exec
: terminate the target process if dlv terminates.dlv attach
: leave the target process running even if dlv terminates.
- Stop: stop the attached server and the target process.
Once a debug session starts, the Debug toolbar will appear on the top of the editor.
- Continue / Pause F5
- Step Over (aka
next
in Delve) F10 - Step Into (aka
step
in Delve) F11 - Step Out (aka
stepout
in Delve) Shift+F11 or ⇧F11 - Restart (currently this is "Stop + Start") Ctrl+Shift+F5 or ⇧⌘F5
- Stop (terminate the debugee. Available in Launch request) Shift+F5 or ⇧F5
- Disconnect (detach from the debugee. Available only in Attach request) Shift+F5 or ⇧F5
- Terminate (terminate the debugee. Available only in Attach request) Alt+Shift+F5 or ⌥⇧F5
See VS Code’s Debug Documentation on Breakpoints to get familiar with VS Code’s UI. The Go debugger supports multiple ways to configure breakpoints.
- Breakpoints: you can set breakpoints by clicking on the editor margin or using F9 on the current line. If the breakpoints can’t be set by Delve, VS Code will show the failure reason and grey out the dot.
- Conditional breakpoints: you can specify breakpoint conditions (similar to Delve’s
condition
command).- Expression condition: takes a boolean expression.
- Hit count: supports comparison operators (
>
,>=
,<
,<=
,==
,!=
) with an integer value.% n
form means we should stop at the breakpoint when the hitcount is a multiple ofn
.
- Function Breakpoints: breakpoints can be set based on function names. Press the + button in the BREAKPOINTS section header and enter the location in the form of
<function>[:<line>]
. This sets the breakpoint in theline
inside thefunction
. The full syntax forfunction
is<package>.(*<receiver type>).<function_name>
as specified in Delve’s location spec. Function breakpoints are shown with a red triangle in the BREAKPOINTS section.
- Logpoints: a logpoint is a variant of breakpoint that does not 'break', but instead logs a message to DEBUG CONSOLE and continues execution. Expressions within
{}
are interpolated. For the list of acceptable expressions and syntax, see Delve's documentation.
You can inspect variables in the VARIABLES section of the Run view or by hovering over their source in the editor. Variable values and expression evaluation are relative to the selected stack frame in the CALL section.
By default, the VARIABLES section hides global variables, and shows only local variables and function arguments. However, you can still inspect global variables from the DEBUG CONSOLE panel. If you prefer to have the VARIABLES section show global variables, set the showGlobalVariables
attribute in the launch.json
configuration, or set it in the go.delveConfig
setting.
When you select a variable and right click from the VARIABLES section, the context menu will present shortcuts to features such as:
Set Value
: you can set/modify simple string, numeric, pointer values. Using composite literals, or memory allocation is not supported.Copy Value
: this copies the value in clipboard.Copy as Expression
: this is useful when you need to query from the REPL in the DEBUG CONSOLE panel.Add to Watch
: this will automatically add the expression to the WATCH section.
Shadowed variables will be marked with ()
.
dlv-dap
mode uses a different approach. It takes advantage of the interactive UI features to provide on-demand loading of individual variables, paging of arrays, slices and maps and increased string limits depending on the context. We continue to explore additional interactive features to balance performance and usability of variable loading and look forward to your feedback.
You can inspect variables and evaluate expressions from the DEBUG CONSOLE panel too. Acceptable expressions are either
- A valid Delve expression, or
call <function_call_expression>
to call functions.
Variables and expressions accepted in DEBUG CONSOLE can be also registered in the Run view’s WATCH section, so they can be evaluated automatically as you debug. The "Add to Watch" feature from the VARIABLES section is convenient when you want to register interesting variables.
Hover over variables in editors during debugging shows the value of the variable. For this feature, VS Code extracts the variable expression and makes a request to the debugger to evaluate the expression. Delve evaluates the expression relative to the highlighted stack frame chosen in the CALL STACK. By default, that is the current top-most frame.
- VS Code heuristically determines the variable expression without full understanding of the scope & the currently selected frame. Delve tries to evaluate the provided expression in the selected frame. As a result, hover over variables outside the selected frame’s function may present incorrect information.
You can inspect all goroutines and their stacks in the CALL STACK section. The CALL STACK section UI allows switching between goroutines or selecting a different stack frame. As a different stack frame or different goroutine is selected, the scope shown in the VARIABLE section will be updated for the newly selected stack frame, and the expressions in the WATCH section will be automatically reevaluated relative to the newly selected stack frame.
- Goroutine stacks are annotated with their internal goroutine IDs.
- The current goroutine is marked with
*
. If multiple goroutines stop (e.g. hit breakpoints) concurrently, Delve will pick one randomly. There also might not be a current goroutine (e.g. deadlock, pause or internal breakpoint hit by a system thread not running a goroutine). - If you click a goroutine call stack from the CALL STACK section, the goroutine is selected.
- You can select a frame of the selected goroutine. The VARIABLE and WATCH sections will be updated accordingly and the cursor in the editor will be moved to the corresponding location in the source code.
- Runtime stack frames are deemphasized (greyed out or collapsed).
- Thread IDs are shown for scheduled goroutines.
- Stop reason. It’s possible that there are multiple reasons goroutines were stopped, but currently only one reason is presented.
- File name and line number of the frame.
- You can trigger a debug action with the selected goroutine. Note: Resuming or stopping only a single goroutine (Go Issue 25578, 31132) is currently not supported, so the action will cause all the goroutines to get activated or paused.
- Function name of the frame.
When the program stops due to exception, panic, or bad access error, the CALL STACK shows the stop reason and the editor highlights the source location with more details.
DEBUG CONSOLE accepts commands that allow users to dynamically inspect/change debug configuration, or inspect the list of source code compiled in the debugged binary. Use dlv help
and dlv config -list
from the DEBUG CONSOLE panel to see the list of supported commands and dynamically adjustable settings.
There are many attributes that you can adjust in the launch and attach debug configuration. The following general attributes are mandatory for all launch configurations.
name
: the name of your configuration as it appears in the drop-down in the Run view.type
: the debugging type VS Code uses to decide which debugging extension should be used. Always leave this set to"go"
.request
:launch
orattach
.
Here is the list of attributes specific to Go debugging.
Property | Launch | Attach |
---|---|---|
args |
Command line arguments passed to the debugged program. |
n/a |
asRoot |
(Experimental) Debug with elevated permissions (on Unix). It requires integrated or external console modes and is ignored in remote debugging.(Default: false ) |
(Experimental) Debug with elevated permissions (on Unix). This requires integrated or external console modes and is ignored in remote debugging.(Default: false ) |
backend |
Backend used by delve. Maps to dlv 's --backend flag.Allowed Values: |
same as Launch |
buildFlags |
Build flags, to be passed to the Go compiler. Maps to dlv's --build-flags flag.(Default: "" ) |
n/a |
console |
(Experimental) Where to launch the debugger and the debug target: internal console, integrated terminal, or external terminal. It is ignored in remote debugging. Allowed Values: |
(Experimental) Where to launch the debugger: internal console, integrated terminal, or external terminal. This does not affect tty of the running program. It is ignored in remote debugging. Allowed Values: |
coreFilePath |
Path to the core dump file to open. For use on 'core' mode only (Default: "" ) |
n/a |
cwd |
Workspace relative or absolute path to the working directory of the program being debugged if a non-empty value is specified. The program folder is used as the working directory if cwd is omitted or empty.(Default: "" ) |
Workspace relative or absolute path to the working directory of the program being debugged. Default is the current workspace. (Default: "${workspaceFolder}" ) |
debugAdapter |
Select which debug adapter to use with this launch configuration. Allowed Values: |
same as Launch |
dlvFlags |
Extra flags for dlv . See dlv help for the full list of supported. Flags such as --log-output , --log , --log-dest , --api-version , --output , --backend already have corresponding properties in the debug configuration, and flags such as --listen and --headless are used internally. If they are specified in dlvFlags , they may be ignored or cause an error. |
same as Launch |
env |
Environment variables passed to the launched debuggee program. Format as string key:value pairs. Merged with envFile and go.toolsEnvVars with precedence env > envFile > go.toolsEnvVars . |
n/a |
envFile |
Absolute path to a file containing environment variable definitions, formatted as string key=value pairs. Multiple files can be specified by provided an array of absolute paths. Merged with env and go.toolsEnvVars with precedence env > envFile > go.toolsEnvVars . |
n/a |
hideSystemGoroutines |
Boolean value to indicate whether system goroutines should be hidden from call stack view. (Default: false ) |
same as Launch |
host |
When applied to remote-attach configurations, will look for "dlv ... --headless --listen=:" server started externally. In dlv-dap mode this will apply to all other configurations as well. The extension will try to connect to an external server started with "dlv dap --listen=:" to ask it to launch/attach to the target process. (Default: "127.0.0.1" ) |
When applied to remote-attach configurations, will look for "dlv ... --headless --listen=:" server started externally. In dlv-dap mode, this will apply to all other configurations as well. The extension will try to connect to an external server started with "dlv dap --listen=:" to ask it to launch/attach to the target process. (Default: "127.0.0.1" ) |
logDest |
dlv's --log-dest flag. See dlv log for details. Number argument is not allowed. Supported only in dlv-dap mode, and on Linux and Mac OS. |
dlv's --log-dest flag. See dlv log for details. Number argument is not allowed. Supported only in dlv-dap mode and on Linux and Mac OS. |
logOutput |
Comma separated list of components that should produce debug output. Maps to dlv's --log-output flag. Check dlv log for details.Allowed Values: |
same as Launch |
mode |
One of auto , debug , test , exec , replay , core . In auto mode, the extension will choose either debug or test depending on active editor window.Allowed Values: |
Indicates local or remote debugging. Local is similar to the dlv attach command, remote - to dlv connect Allowed Values: |
output |
Output path for the binary of the debugee. (Default: "debug" ) |
n/a |
port |
When applied to remote-attach configurations, will look for "dlv ... --headless --listen=:" server started externally. In dlv-dap mode this will apply to all other configurations as well. The extension will try to connect to an external server started with "dlv dap --listen=:" to ask it to launch/attach to the target process. (Default: 2345 ) |
When applied to remote-attach configurations, will look for "dlv ... --headless --listen=:" server started externally. In dlv-dap mode, this will apply to all other configurations as well. The extension will try to connect to an external server started with "dlv dap --listen=:" to ask it to launch/attach to the target process. (Default: 2345 ) |
processId |
n/a | Option 1: Use process picker to select a process to attach, or Process ID as integer. Allowed Values: Option 2: Attach to a process by name. If more than one process matches the name, use the process picker to select a process. Option 3: The numeric ID of the process to be debugged. If 0, use the process picker to select a process. |
program |
Path to the program folder (or any go file within that folder) when in debug or test mode, and to the pre-built binary file to debug in exec mode. If it is not an absolute path, the extension interpretes it as a workspace relative path.(Default: "${workspaceFolder}" ) |
n/a |
remotePath |
n/a | (Deprecated) Use substitutePath instead.The path to the source code on the remote machine, when the remote path is different from the local machine. If specified, becomes the first entry in substitutePath. Not supported with dlv-dap .(Default: "" ) |
showGlobalVariables |
Boolean value to indicate whether global package variables should be shown in the variables pane or not. (Default: false ) |
same as Launch |
showLog |
Show log output from the delve debugger. Maps to dlv's --log flag.(Default: false ) |
same as Launch |
showRegisters |
Boolean value to indicate whether register variables should be shown in the variables pane or not. (Default: false ) |
same as Launch |
stackTraceDepth |
Maximum depth of stack trace collected from Delve. (Default: 50 ) |
same as Launch |
stopOnEntry |
Automatically stop program after launch. (Default: false ) |
Automatically stop program after attach. (Default: false ) |
substitutePath |
An array of mappings from a local path (editor) to the remote path (debugee). This setting is useful when working in a file system with symbolic links, running remote debugging, or debugging an executable compiled externally. The debug adapter will replace the local path with the remote path in all of the calls.
|
An array of mappings from a local path (editor) to the remote path (debugee). This setting is useful when working in a file system with symbolic links, running remote debugging, or debugging an executable compiled externally. The debug adapter will replace the local path with the remote path in all of the calls. Overriden by remotePath .
|
trace |
Various levels of logging shown in the debug console & 'Go Debug' output channel. When using the legacy debug adapter, the logs will also be written to a file if it is set to a value other than error .Allowed Values: |
same as Launch |
traceDirPath |
Directory in which the record trace is located or to be created for a new output trace. For use on 'replay' mode only (Default: "" ) |
n/a |
dlv dap
process's working directory, but from which directory the extension spawns the dlv dap
process is an implementation detail. Thus, use the VS Code variables substitution to ensure consistent expansion of paths. VS Code will resolve the variables inside strings in launch.json
before passing the configuration to the Go extension and dlv dap
. For example, ${workspaceFolder}
will be replaced with the absolute path to the workspace root folder. When appropriate, the Go extension will resolve relative paths or home directory (~) before sending the configuration to dlv dap
.
Since the debugger and go compiler use the actual filenames, extra configuration is required to debug symlinked directories. Use the substitutePath
property to tell the debugAdapter
how to properly translate the paths. For example, if your project lives in /path/to/actual/helloWorld
, but the project is open in vscode under the linked folder /link/to/helloWorld
, you can add the following to your config to set breakpoints in the files in /link/to/helloWorld
:
{
"name": "Launch with symlinks",
"type": "go",
"request": "launch",
"mode": "debug",
"program": "/path/to/actual/helloWorld",
"substitutePath": [
{
"from": "/link/to/helloWorld",
"to": "/path/to/actual/helloWorld",
},
],
}
You can adjust the default value of the following configuration properties using go.delveConfig
settings. These default values are useful when you choose to run a debug session without the launch configuration set in launch.json
. For example, debug sessions started using the Debug Test
code lenses use the adjusted values from these settings.
go.delveConfig
debugAdapter
: Controls which debug adapter to use (default:legacy
). Select ‘dlv-dap’.showGlobalVariables
: Show global variables in the Debug view (default:false
).substitutePath
: Path mappings to apply to get from a path in the editor to a path in the compiled program (default:[]
).
dlvLoadConfig
setting? Delve debugger imposes variable loading limits to avoid loading too many variables at once and negatively impacting debugging latency. The legacy adapter supported dlvLoadConfig
to adjust these limits for the duration of the session. The user therefore had to come up with a one-size-fits-all limit if the default behavior was not satisfactory. dlv-dap
mode uses a different approach as described in the Data Inspection section. If this setting is configured and dlv-dap
mode is used, the extension will show a warning prompt now. If the current variable loading behavior and internal limits are not working for you, please open an issue and share your feedback.
VS Code implements a generic, language-agnostic debugger UI based on Debug Adapter Protocol (DAP), an abstract protocol for communicating with debugger backend. Previously, the Go extension used an intermediary typescript program (legacy debug adapter) to launch Delve and adapt Delve to DAP. With the new, native DAP implementation in Delve, the intermediary program is no longer necessary, and efficient and tight integration with Delve becomes possible.
For information on debugging using the legacy debug adapter, please see the old Debugging Documentation. Note that many new or enhanced features discussed in this document may not be available with the legacy debug adapter.
The Go extension and dlv
started as a subprocess of the extension do not have access to tty
. The Go extension captures and forwards STDOUT/STDERR of the debug program to VS Code, so they can appear in DEBUG OUTPUT
panel. But this arrangement does not handle STDIN.
When the target program needs to read from STDIN or access terminals (tty
), use the "console"
launch option that controls where the dlv
debugger and the target process run:
integratedTerminal
for the terminal inside VS CodeexternalTerminal
for the terminal outside VS Code
The Go extension delegates interaction with terminals to VS Code using Debug Adapter Protocol's RunInTerminal
functionality. For configuring VS Code's terminal related behavior, see VS Code's documentation.
In order to run and debug a program or a package test running as root, the debugger (dlv
) must run with root privilege, too. You can start the debug session with root privilege utilizing the "asRoot"
AND "console"
launch options. This is currently supported only on Linux and Mac.
When asRoot
is true, the Go extension will use the sudo
command to run dlv
. Since sudo
may ask you to enter password, the debug session needs terminal access so set "console": "integratedTerminal"
or "console": "externalTerminal"
in the launch configuration.
For example, the following launch configuration will start myprogram
and debug it by running sudo dlv dap
command in the integrated terminal.
{
"name": "Launch as Root",
"request": "launch",
"mode": "exec",
"asRoot": true,
"program": "${workspaceRoot}/myprogram",
"console": "integratedTerminal",
...
}
The asRoot
setting can be used with auto
/test
/debug
launch modes that build the target binary to debug. That means the go
command will be invoked as root to compile the binary, too. This can cause issues:
- by default,
sudo
does not preserve the user's current environment variables (see documentations about sudo's--preserve-env
option). For example,PATH
or library paths required for build may be different. - Go environment variable settings usually associated in the home directory are different.
- Module/build caches used during build as root may be different from the caches used in your normal build. If they are the same, you may encounter permission errors due to cache data written to the caches as root.
Instead, you can arrange the exec
launch mode to work with a pre-launch task.
First, configure a debug build task to compile the target binary.
In .vscode/tasks.json
:
{
...
"tasks": [
{
"label": "go: build (debug)",
"type": "shell",
"command": "go",
"args": [
"build",
"-gcflags=all=-N -l",
"-o",
"${fileDirname}/__debug_bin"
],
"options": {
"cwd": "${fileDirname}"
},
...
}
]
}
The -gcflags=all=-N -l
flag tells the go build
command to preserve the debug information. The -o
flag causes the compiled binary to be placed in "${fileDirname}/__debug_bin"
. Extra build flags and environment variables used for build should be configured here as args
or options
's env
settings.
It might be useful to add __debug_bin
to your .gitignore
to avoid debugging binaries getting checked-in into your repository.
Then, configure the launch config to run the task before starting debugging.
In .vscode/launch.json
:
...
"configurations": [
{
"name": "Launch Package as root",
"type": "go",
"request": "launch",
"mode": "exec",
"asRoot": true,
"console": "integratedTerminal",
"program": "${fileDirname}/__debug_bin",
"preLaunchTask": "go: build (debug)",
}
]
Settings (args
, cwd
, env
, ...) configured in the above launch.json
will only apply when running the compiled binary, not when building the binary.
To debug package tests as root add the following launch and task configurations.
In .vscode/tasks.json
:
...
"tasks": [
{
...
},
{
"label": "go test (debug)",
"type": "shell",
"command": "go",
"args": [
"test",
"-c",
"-o",
"${fileDirname}/__debug_bin"
],
"options": {
"cwd": "${fileDirname}",
},
...
}
]
In .vscode/launch.json
:
...
"configurations": [
{
...
},
{
"name": "Debug Package Test as root",
"type": "go",
"request": "launch",
"mode": "exec",
"asRoot": true,
"program": "${fileDirname}/__debug_bin",
"cwd": "${fileDirname}",
"console": "integratedTerminal",
"preLaunchTask": "go test (debug)"
}
]
On rare occasions, you may want to install dlv
by yourself instead of letting the extension handle its installation.
First, find where the Go extension finds tools. Like other tools the extension uses, the Go extension searches the dlv
executable from ${GOPATH}/bin
, ${GOBIN}
and ${PATH}
(or Path
in Windows). So, install dlv
in the directory. The easiest way to check the tool installation location the Go extension uses is currently by running the Go: Locate Configured Go Tools
command from the command palette (⇧+⌘+P or Ctrl+Shift+P).
If your Go version is 1.16 or newer:
$ GOBIN=<dir_to_install_dlv> go install github.com/go-delve/delve/cmd/dlv@latest
If your Go version is older than 1.16:
$ cd $(mktemp -d)
$ GO111MODULE=on GOBIN=<dir_to_install_dlv> go get github.com/go-delve/delve/cmd/dlv@latest
You can choose to install a different version of dlv
by specifying a specific commit hash, a branch name (e.g. master
), or a released version instead of latest
.
For more details about manual installation, see Delve's documentation.
If you want to explicitly specify the location of the delve binary, use the go.alternateTools
setting:
"go.alternateTools": {
"dlv": "<absolute path to your dlv binary>"
}
If you are able to use the Remote Development extensions and VS Code’s universal remote development capabilities, that is the recommended way to debug Go programs remotely. Check out Getting started section and Remote tutorials to learn more.
Remote debugging is the debug mode commonly used to work with a debugger and target running on a remote machine or a container. In spite of its name, it can also be used on a local machine with server started in an external terminal (e.g. to support entering stdin into the server's terminal window).
With the introduction of dlv dap
users now have two options for remote (i.e. external) debugging.
In this mode the user must first manually start a dlv --headless
server listening at host:port
while specifying the target program to debug/test/exec or a process to attach to on the command-line. A remote attach configuration is then used to connect to the debugger with a running target.
The headless dlv server can now be used with both "debugAdapter": "legacy"
(default value) and "debugAdapter": "dlv-dap"
(with Delve v1.7.3 or newer) as well as Delve's command-line interface via dlv connect
. The --accept-multiclient
flag makes this a multi-use server that persists on Disconnect
from a client and allows repeated connections from any of the aforementioned clients. A combination of --accept-multiclient --continue
flags can be used to resume process execution on start-up. Please see dlv --help
and dlv [command] --help
for dlv's command-line options.
We encourage you to give the newly added "debugAdapter": "dlv-dap"
support a try and to let us know of any issues. If you need to use the legacy
mode, pleasse also see the legacy remote debugging documentation.
For example, start external headless server:
dlv debug /path/to/program/ --headless --listen=:12345 # also add as needed: --accept-multiclient --continue
Connect to it with a remote attach configuration in your launch.json
:
{
"name": "Connect to external session",
"type": "go",
"debugAdapter": "dlv-dap", // `legacy` by default
"request": "attach",
"mode": "remote",
"port": 12345,
"host": "127.0.0.1", // can skip for localhost
"substitutePath": [
{ "from": ${workspaceFolder}, "to": "/path/to/remote/workspace" },
...
]
}
In this mode the user must first manually start a dlv dap
server listening at host:port
and then specify the target program via launch or attach client config with a "port"
attribute. Instead of starting a new local server, the Go extension will tell VS Code to connect to the server specified by host:port
attributes and then send a request with the target to debug. This option provides the flexibility of easily adapting local configurations to connect to external servers, but
When using launch
mode, the program
attribute must point to the absolute path of the package or binary to debug in the remote host’s file system even when substitutePath
is specified. When using attach
mode outside of local host, you need to specify the processId
in the config since the processId resolution feature cannot gather information about processes running remotely.
Start a dlv dap
server ready to accept a client request to launch or attach to a target process:
$ dlv dap --listen=:12345
Use the following launch
configuration to tell dlv
to execute a binary precompiled with go build -gcflags=all="-N -l"
:
{
"name": "Connect and launch",
"type": "go",
"debugAdapter": "dlv-dap", // the default
"request": "launch",
"port": 12345,
"host": "127.0.0.1", // can skip for localhost
"mode": "exec",
"program": "/absolute/path/to/remote/workspace/program/executable",
"substitutePath": [
{ "from": "${workspaceFolder}", "to": "/path/to/remote/workspace" },
...
]
}
Or have the binary compiled by dlv dap
by modifying the above configuration to use:
"mode": "debug",
"program": "/absolute/path/to/remote/workspace/package",
- Unlike
dlv --headless
above,dlv dap
does not support--accept-multiclient
or--continue
flags, which means after a debug session ends, thedlv dap
process will always exit. - If you use
debug
ortest
modelaunch
requests, Delve builds the target binary. Delve tries to build the target from the directory where thedlv
process is running, so make sure to run thedlv
command from the directory you would run thego build
orgo test
command.
Sometimes you might like to launch the program for debugging outside of VS Code (e.g. as a workaround of the missing console
support to enter stdin via an external terminal or separate target's output from debug session logging). There are currently two options:
- Compile and run the target program from the external terminal and use the "attach" configuration.
- Run the debug server from the external terminal with
--listen=:<port>
and have VS Code connect to it usingport
in your launch configuration (see "Remote Debugging" for more details)
The suggestions below are intended to help you troubleshoot any problems you encounter. If you are unable to resolve the issue, please take a look at the current known debugging issues or report a new issue.
- Read documentation and FAQs. Also check the Delve FAQ in case the problem is mentioned there.
- Check your
launch.json
configuration. Often error messages appearing in the DEBUG CONSOLE panel reveal issues. - Update Delve (
dlv
) to pick up most recent bug fixes. Follow the instruction. - Check if you can reproduce the issue with
dlv
, the command line tool from the integrated terminal. If it's reproducible when usingdlv
, take a look at the Delve project issue tracker. - Capture logs and inspect them.
- Look at the existing debugging issues if similar issues were reported.
- If none of these solve your problem, please open a new issue.
The legacy adapter used dlvLoadConfig
as one-time session-wide setting to override dlv's conservative default variable loading limits, intended to protect tool's performance. The new debug adapter is taking a different approach with on-demand loading of composite data and updated string limits, relaxed when interacting with individual strings. In particular, if the new default limit of 512, applied to all string values in the variables pane, is not sufficient, you can take advantage of a larger limit of 4096 with one of the following:
- Hover over the variable in the source code
Copy as Expression
to query the string via REPL in the DEBUG CONSOLE panelCopy Value
to clipboard
Please open an issue if this is not sufficient for your use case or if you have any additional feedback.
When stepping through a program on a particular goroutine, the debugger will make sure that the step is completed, even when interrupted by events on a different goroutine. If a breakpoint is hit on a different goroutine, the debug adapter will stop the program execution to allow you to inspect the state, even though the step request is still active.
If you attempt to make another step request you will get an invalid command
error.
Use Continue
to resume program execution.
If you do not want the step request to be interrupted, you can disable all breakpoints from VS Code from the context menu in the Breakpoints
view.
Check the "BREAKPOINTS" section in the debug view and see if the breakpoints are greyed out when your debug session is active. Setting stopOnEntry
is a great way to pause execution at the start to verify breakpoints are set correctly. Or enable logging and see if setBreakpoints
requests succeeded with all the breakpoints verified.
This problem often occurs when the source location used in compiling the debugged program and the workspace directory VS Code uses are different. Common culprits are remote debugging where the program is built in the remote location, use of symbolic links, or use of -trimpath
build flags. In this case, configure the substitutePath
attribute in your launch configuration.
Debug sessions started with the "debug test" CodeLens or the test UI does not use my launch.json
configuration.
The "debug test" CodeLens and the test UI do not use the launch.json
configuration (Issue 855). As a workaround, use the go.delveConfig
setting and the go.testFlags
setting. Please note that these all apply to all debug sessions unless overwritten by a specific launch.json
configuration.
Starting a debug session fails with decoding dwarf section info at offset 0x0: too short
or could not open debug info
error.
These errors indicate that your binary was built with linker flags that stripped the symbol table (-s
) or the DWARF debug information (-w
), making debugging impossible. If the binary is built while launching the session, make sure your launch.json
configuration does not contain "buildFlags": "--ldflags '-s -w'"
. If you use debug test
or Test Explorer, check go.buildFlags
in settings.json
. If the binary is built externally, check the command-line flags and do not use go run
. Unlike go build
, go run
passes -s -w
to the linker under the hood. If you try to attach to such a binary with a debugger, it will fail with one of the above errors (see Go Issue 24833). Instead let dlv build the binary for you or use go build -gcflags=all="-N -l"
.
When you are having issues in dlv-dap
mode, first check if the problems are reproducible after updating dlv
and using the most recent version of dlv
. It's possible that the problems are already fixed. You can also try to install dlv
at tree head. Follow the instruction for updating dlv
and updating extension.
Please report issues in our issue tracker with the following information.
go version
go version -m <path/to/dlv>
- VS Code and VS Code Go version (e.g.
code --version
) - Instructions to reproduce the issue (code snippets, your
launch.json
, screenshot) - DAP trace (See the instruction)
{
"name": "Launch file",
"type": "go",
"trace": "verbose",
"showLog": true,
"logOutput": "dap",
...
}
The logOutput
and showLog
attributes in launch.json
enable Delve-side logging (server-side) and DAP message tracing. The trace
attribute controls the verbosity of Go extension's side logging (client-side).
The logging will appear in the Go Debug
output channel (Command Palette -> "View: Toggle Output" -> Select "Go Debug" from the dropdown menu). By nature, debug logs may contain sensitive information. Please review the logs carefully before sharing debug logs.
The core part of Delve DAP implementation is in the service/dap
package. Follow Delve project's contribution guideline to send PRs.
Code for integration with the Go extension is mostly in src/goDebugFactory.ts
and tests are in test/integration/goDebug.test.ts
. Please take a look at VS Code Go project's contribution guideline to learn about how to prepare a change and send it for review.
For simple launch cases, build the dlv
binary, and configure "go.alternateTools"
setting.
"go.alternateTools": {
"dlv": <path_to_your_dlv>
}
$ dlv dap --listen=:12345 --log --log-output=dap
{
"name": "Launch file",
"type": "go",
"request": "launch",
"debugAdapter": "dlv-dap",
...
"port": 12345
}