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0.0.0

0.0.0 #5

Workflow file for this run

name: Release
on:
release:
types:
- published
env:
BUILD_TYPE: release
jobs:
build-windows:
name: Build (Windows)
runs-on: windows-latest
steps:
- name: Check out git repository
uses: actions/checkout@v3
with:
submodules: true
- name: Build
run: |
mkdir build
cd build
cmake -G "Visual Studio 17 2022" -A x64 .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ github.workspace }}/build/Release/EIMTimeStretchers.dll
tag: ${{ github.ref }}
asset_name: libEIMTimeStretchers.dll
build-macos-m1:
name: Build (MacOS Apple Silicon)
runs-on: macos-latest-xlarge
steps:
- name: Check out git repository
uses: actions/checkout@v3
with:
submodules: true
- name: Build
run: |
mkdir build
cd build
brew install ninja
cmake -G Ninja .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ github.workspace }}/build/libEIMTimeStretchers.dylib
tag: ${{ github.ref }}
asset_name: libEIMTimeStretchers.dylib
build-macos:
name: Build (MacOS Intel)
runs-on: macos-latest
steps:
- name: Check out git repository
uses: actions/checkout@v3
with:
submodules: true
- name: Build
run: |
mkdir build
cd build
brew install ninja
cmake -G Ninja .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ github.workspace }}/build/libEIMTimeStretchers.dylib
tag: ${{ github.ref }}
asset_name: libEIMTimeStretchers-x86.dylib
# Consider adding a Linux build here, I don't have a Linux machine to test on though