Skip to content

Commit

Permalink
Remove materials from automata since they are now randomized
Browse files Browse the repository at this point in the history
  • Loading branch information
NathanWolf committed Jul 11, 2017
1 parent c950bcc commit dcaba70
Showing 1 changed file with 25 additions and 25 deletions.
50 changes: 25 additions & 25 deletions src/main/resources/examples/otherside/config.yml
Original file line number Diff line number Diff line change
Expand Up @@ -98,14 +98,14 @@ worlds:

rabbit_3_defender:
target_type: rabbit
probability: 0.05
probability: 0.2
min_y: 63
y_offset: 6
allow_indoors: false
cooldown: 10000
class: CastRule
spells:
- defender material quartz_block seed_radius 2
- defender seed_radius 2

skeleton_1_overlord:
class: ReplaceRule
Expand All @@ -128,7 +128,7 @@ worlds:
cooldown: 10000
class: CastRule
spells:
- defender material mossy_cobblestone seed_radius 2
- defender seed_radius 2

creeper_1_dark_wizard:
class: ReplaceRule
Expand All @@ -144,7 +144,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material stained_clay seed_radius 2
- hunter seed_radius 2
creeper_3_hunter:
target_type: creeper
probability: 0.5
Expand All @@ -154,7 +154,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material packed_ice seed_radius 2
- hunter seed_radius 2
creeper_4_virus:
target_type: creeper
probability: 0.05
Expand All @@ -164,7 +164,7 @@ worlds:
cooldown: 10000
class: CastRule
spells:
- virus material obsidian seed_radius 3
- virus seed_radius 3

zombie_1_mutant:
class: ReplaceRule
Expand All @@ -185,7 +185,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material huge_mushroom_1 seed_radius 2
- hunter seed_radius 2
zombie_4_hunter:
target_type: zombie
probability: 0.5
Expand All @@ -195,7 +195,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material huge_mushroom_2 seed_radius 2
- hunter seed_radius 2
zombie_5_hunter:
target_type: zombie
probability: 0.7
Expand All @@ -205,7 +205,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material stained_clay seed_radius 2
- hunter seed_radius 2
zombie_6_hunter:
target_type: zombie
probability: 0.8
Expand All @@ -215,7 +215,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material wool seed_radius 2
- hunter seed_radius 2
zombie_7_virus:
target_type: zombie
probability: 0.05
Expand All @@ -225,7 +225,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- virus material huge_mushroom_1 seed_radius 3
- virus seed_radius 3
zombie_8_defender:
target_type: zombie
probability: 0.1
Expand All @@ -235,7 +235,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- defender material hay_block seed_radius 3
- defender seed_radius 3

spider_1_dark:
class: ReplaceRule
Expand All @@ -261,7 +261,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material melon_block seed_radius 2
- hunter seed_radius 2
spider_5_hunter:
target_type: spider
probability: 0.4
Expand All @@ -271,7 +271,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material pumpkin seed_radius 2
- hunter seed_radius 2
spider_6_hunter:
target_type: spider
probability: 0.5
Expand All @@ -281,7 +281,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material soul_sand seed_radius 2
- hunter seed_radius 2
spider_7_hunter:
target_type: spider
probability: 0.5
Expand All @@ -291,7 +291,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material clay seed_radius 2
- hunter seed_radius 2
spider_8_virus:
target_type: spider
probability: 0.05
Expand All @@ -301,7 +301,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- virus material melon_block seed_radius 3
- virus seed_radius 3
spider_9_worm:
target_type: spider
probability: 0.5
Expand All @@ -311,7 +311,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- worm material clay seed_radius 3
- worm seed_radius 3

enderman_1_warlock:
class: ReplaceRule
Expand All @@ -332,7 +332,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material prismarine seed_radius 2
- hunter seed_radius 2
enderman_4_hunter:
target_type: enderman
probability: 0.3
Expand All @@ -342,7 +342,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material log seed_radius 2
- hunter seed_radius 2
enderman_5_hunter:
target_type: enderman
probability: 0.4
Expand All @@ -352,7 +352,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material log_2 seed_radius 2
- hunter seed_radius 2
enderman_6_hunter:
target_type: enderman
probability: 0.5
Expand All @@ -362,7 +362,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material wool seed_radius 2
- hunter seed_radius 2
enderman_7_hunter:
target_type: enderman
probability: 0.6
Expand All @@ -372,7 +372,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- hunter material obsidian seed_radius 2
- hunter seed_radius 2
enderman_8_worm:
target_type: enderman
probability: 0.2
Expand All @@ -382,7 +382,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- worm material log seed_radius 3
- worm seed_radius 3
enderman_9_worm:
target_type: enderman
probability: 0.5
Expand All @@ -392,7 +392,7 @@ worlds:
allow_indoors: false
cooldown: 10000
spells:
- worm material obsidian seed_radius 3
- worm seed_radius 3
enderman_10_giant:
target_type: enderman
probability: 0.3
Expand Down

0 comments on commit dcaba70

Please sign in to comment.