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Async non-blocking multi-protocol networking library for C/C++

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Networking library for C/C++

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Net Skeleton is a multi-protocol networking library written in C. It provides easy to use event-driven interface that allows to implement network protocols or scalable network applications with little effort. Net Skeleton releives developers from the burden of network programming complexity and let them concentrate on the logic, saving time and money.

Net Skeleton has built-in support for several protocols, like HTTP and Websocket, and is ideal for embedded environments. Net Skeleton has been designed as an open source platform for connecting devices and bringing them online.

Features

  • Cross-platform: works on Linux/UNIX, QNX, eCos, Windows, Android, iPhone, etc

  • Single-threaded, asynchronous, non-blocking core with simple event-based API

  • Builtin protocols:

    • plain TCP, plain UDP, SSL/TLS (over TCP, one-way or two-way)

    • HTTP client, HTTP server

    • Websocket client, Websocket server

    • JSON-RPC client, JSON-RPC server

  • Tiny static and run-time footprint

  • Source code is both ISO C and ISO C++ compliant

  • Extensively tested and production-ready, trusted by many blue chip businesses

Concept

Net Skeleton is a non-blocking, asyncronous event manager described by struct ns_mgr structure. That structure holds active connections. Connections could be either listening, client or accepted. Client connections are created by ns_connect() call. Listening connections are created by ns_bind() call. Accepted connections are those that incoming on a listening connection. Each connection is described by struct ns_connection structure, which has a number of fields like socket, event handler function, send/receive buffer, flags, et cetera.

ns_mgr_poll() should be called in an infinite event loop. ns_mgr_poll() iterates over all sockets, accepts new connections, sends and receives data, closes connections, and calls an event handler function for each of those events.

Each connection has send and receive buffer, struct ns_connection::send_iobuf and struct ns_connection::recv_iobuf respectively. When data arrives, Net Skeleton appends received data to the recv_iobuf and triggers NS_RECV event. User may send data back (ns_send() or ns_printf()), which appends data to the send_iobuf. When Net Skeleton successfully writes data to the socket, it discards it from send_iobuf and sends NS_SEND event. When connection is closed, NS_CLOSE event is sent.

iobuf

Using Net Skeleton

  1. Define an event handler function.

  2. Initialize mgr by calling ns_mgr_init().

  3. Create listening connections with ns_bind() and/or client connections with ns_connect(). Note that many connections can be created within a single manager. Connections can be created at any time, including within an event handler function.

  4. Call ns_mgr_poll() in a loop.

#include "net_skeleton.h"

// This event handler implements TCP echo server
static void ev_handler(struct ns_connection *nc, int ev, void *ev_data) { // 1
  struct iobuf *io = &nc->recv_iobuf;

  switch (ev) {
    case NS_RECV:
      ns_send(nc, io->buf, io->len);  // Echo received data back
      iobuf_remove(io, io->len);      // Discard data from recv buffer
      break;
    default:
      break;
  }
}

int main(void) {
  struct ns_mgr mgr;
  ns_mgr_init(&mgr, NULL);  // 2
  ns_bind(&mgr, "1234", ev_handler, NULL);  // 3

  // 4 - an event loop
  for (;;) {
    ns_mgr_poll(&mgr, 1000);
  }

  ns_mgr_free(&mgr);
  return 0;
}

Net Skeleton accepts incoming connections, reads and writes data, and calls specified event handler for each connection when appropriate. An event handler should examine received data, set connection flags if needed, and send data back to the client by ns_send() or ns_printf(). Here is a typical event flow for the accepted connection: NS_ACCEPTNS_RECV → …​. → NS_CLOSE. Below is a complete list of events triggered by Net Skeleton:

NS_ACCEPT

sent when new server connection is accepted by a listening connection. void *ev_data is union socket_address of the remote peer.

NS_CONNECT

sent when a new client connection created by ns_connect() either failed or succeeded. void *ev_data is int *success. If success is 0 then connection has been established, otherwise it contains error code. Example code to check connection status:

static void ev_handler(struct ns_connection *nc, int ev, void *ev_data) {
  int connect_status;

  switch (ev) {
    case NS_CONNECT:
      connect_status = * (int *) ev_data;
      if (connect_status == 0) {
        /* Success */
      } else  {
        /* Error */
        printf("connect() error: %s\n", strerror(connect_status));
      }
      break;
    ...
NS_RECV

New data is received and appended to the end of recv_iobuf. void *ev_data is int *num_received_bytes.

Warning
Net Skeleton uses realloc() to expand receive buffer. It is user’s responsibility to discard processed data from the beginning of receive buffer, note the iobuf_remove() call in the example above.
NS_SEND

Net Skeleton has written data to the remote peer and discarded written data from the send_iobuf. void *ev_data is int *num_sent_bytes

NS_POLL

Sent to all connections on each invocation of ns_server_poll()

An event handler can set struct ns_connection::flags attribute to control the behavior of the connection. Below is a list of connection flags:

  • NSF_FINISHED_SENDING_DATA tells Net Skeleton that all data has been appended to the send_iobuf. As soon as Net Skeleton sends it to the socket, the connection will be closed.

  • NSF_BUFFER_BUT_DONT_SEND tells Net Skeleton to append data to the send_iobuf but hold on sending it, because the data will be modified later and then will be sent by clearing NSF_BUFFER_BUT_DONT_SEND flag.

  • NSF_SSL_HANDSHAKE_DONE SSL only, set when SSL handshake is done

  • NSF_CONNECTING set when connection is in connecting state after ns_connect() call but connect did not finish yet

  • NSF_CLOSE_IMMEDIATELY tells Net Skeleton to close the connection immediately, usually after some error

  • NSF_LISTENING set for all listening connections

  • NSF_UDP set if connection is UDP

  • NSF_IS_WEBSOCKET set by Net Skeleton if connection is a Websocket connection

  • NSF_WEBSOCKET_NO_DEFRAG should be set by a user if user wants to switch off automatic frame defragmentation

  • NSF_USER_1, NSF_USER_2, NSF_USER_3, NSF_USER_4 could be used by a developer to store application-specific state

Plain TCP/UDP/SSL API

Caution
Net skeleton manager instance is single threaded. It does not protect it’s data structures by mutexes, therefore all functions that are dealing with particular event manager should be called from the same thread, with exception of mg_broadcast() function. It is fine to have different event managers handled by different threads.

Structures

  • struct ns_connection Describes a connection between two peers

  • struct ns_mgr Container for a bunch of connections

  • struct iobuf Describes piece of data

Functions for net skeleton manager

void ns_mgr_init(struct ns_mgr *, void *user_data)

Initializes net skeleton manager.

void ns_mgr_free(struct ns_mgr *)

De-initializes skeleton manager, closes and deallocates all active connections.

time_t ns_mgr_poll(struct ns_mgr *, int milliseconds)

This function performs the actual IO, and must be called in a loop (an event loop). Returns number current timestamp.

void ns_broadcast(struct ns_mgr *, ns_event_handler_t cb, void *msg, size_t len)

Must be called from a different thread. Passes a message of a given length to all connections. Skeleton manager has a socketpair, struct ns_mgr::ctl, where ns_broadcast() pushes the message. ns_mgr_poll() wakes up, reads a message from the socket pair, and calls specified callback for each connection. Thus the callback function executes in event manager thread. Note that ns_broadcast() is the only function that can be, and must be, called from a different thread.

void ns_next(struct ns_mgr *, struct ns_connection *)

Iterates over all active connections. Returns next connection from the list of active connections, or NULL if there is no more connections. Below is the iteration idiom:

for (c = ns_next(srv, NULL); c != NULL; c = ns_next(srv, c)) {
  // Do something with connection `c`
}

Functions for adding new connections

struct ns_connection *ns_add_sock(struct ns_mgr *, sock_t sock, ns_event_handler_t ev_handler)

Create a connection, associate it with the given socket and event handler, and add to the manager.

struct ns_connection *ns_connect(struct ns_mgr *server, const char *addr, ns_event_handler_t ev_handler)

Connect to a remote host. If successful, NS_CONNECT event will be delivered to the new connection. addr format is the same as for the ns_bind() call, just an IP address becomes mandatory: [PROTO://]HOST:PORT PROTO could be tcp:// or udp://. If HOST is not an IP address, Net Skeleton will resolve it - beware that standard blocking resolver will be used. It is a good practice to pre-resolve hosts beforehands and use only IP addresses to avoid blockin an IO thread. Returns: new client connection, or NULL on error.

struct ns_connection *ns_bind(struct ns_mgr *, const char *addr, ns_event_handler_t ev_handler)

Start listening on the given port. addr could be a port number, e.g. "3128", or IP address with a port number, e.g. "127.0.0.1:3128". Also, a protocol prefix could be specified, valid prefixes are tcp:// or udp://.

Note that for UDP listening connections, only NS_RECV and NS_CLOSE are triggered.

If IP address is specified, Net Skeleton binds to a specific interface only. Also, port could be "0", in which case a random non-occupied port number will be chosen. Return value: a listening connection on success, or NULL on error.

const char *ns_set_ssl(struct ns_connection *nc, const char *cert, const char *ca_cert)

Enable SSL for a given connection. Connection must be TCP. For listening connection, cert is a path to a server certificate, and is mandatory. ca_cert if non-NULL, specifies CA certificate for client authentication, enables two-way SSL. For client connections, both cert and ca_cert are optional and can be set to NULL. All certificates must be in PEM format. PEM file for server certificate should contain both certificate and the private key concatenated together. Returns: NULL if there is no error, or error string if there was error.

Snippet below shows how to generate self-signed SSL certificate using OpenSSL:

openssl req -x509 -nodes -newkey rsa:2048 -keyout key.pem -out cert.pem -days 365
cat cert.pem key.pem > my_ssl_cert.pem

Functions for sending data

int ns_send(struct ns_connection *, const void *buf, int len)
int ns_printf(struct ns_connection *, const char *fmt, …​)
int ns_vprintf(struct ns_connection *, const char *fmt, va_list ap)

These functions are for sending un-formatted and formatted data to the connection. Number of written bytes is returned. Note that these sending functions do not actually push data to the sockets, they just append data to the output buffer. The exception is UDP connections. For UDP, data is sent immediately, and returned value indicates an actual number of bytes sent to the socket.

Utility functions

void *ns_start_thread(void *(*thread_function)(void *), void *param)

Starts a new thread

int ns_socketpair2(sock_t [2], int proto)

Create a socket pair. proto can be either SOCK_STREAM or SOCK_DGRAM. Return 0 on failure, 1 on success.

void ns_set_close_on_exec(sock_t)

Set close-on-exec bit for a given socket.

void ns_sock_to_str(sock_t sock, char *buf, size_t len, int flags)

Converts socket’s local or remote address into string. flags parameter is a bit mask that controls the behavior. If bit 2 is set (flags & 4) then the remote address is stringified, otherwise local address is stringified. If bit 0 is set, then IP address is printed. If bit 1 is set, then port number is printed. If both port number and IP address are printed, they are separated by :.

int ns_hexdump(const void *buf, int len, char *dst, int dst_len)

Takes a memory buffer buf of length len and creates a hex dump of that buffer in dst.

int ns_resolve(const char *domain_name, char *ip_addr_buf, size_t buf_len)

Converts domain name into IP address. This is a blocking call. Returns 1 on success, 0 on failure.

int ns_stat(const char *path, ns_stat_t *st)

Perform a 64-bit stat() call against given file. path should be UTF8 encoded. Return value is the same as for stat() syscall.

FILE *ns_fopen(const char *path, const char *mode)

Open given file and return a file stream. path and mode should be UTF8 encoded. Return value is the same as for fopen() call.

int ns_open(const char *path, int flag, int mode)

Open given file and return file descriptor. path should be UTF8 encoded. Return value is the same as for open() syscall.

HTTP/Websocket API

void ns_set_protocol_http_websocket(struct ns_connection *)

Attach built-in HTTP event handler to the given connection. User-defined event handler will receive following extra events:

  • NS_HTTP_REQUEST: HTTP request has arrived. Parsed HTTP request is passed as struct http_message through the handler’s void *ev_data pointer.

  • NS_HTTP_REPLY: HTTP reply has arrived. Parsed HTTP reply is passed as struct http_message through the handler’s void *ev_data pointer.

  • NS_WEBSOCKET_HANDSHAKE_REQUEST: server has received websocket handshake request. ev_data contains parsed HTTP request.

  • NS_WEBSOCKET_HANDSHAKE_DONE: server has completed Websocket handshake. ev_data is NULL.

  • NS_WEBSOCKET_FRAME: new websocket frame has arrived. ev_data is struct websocket_message *

void ns_send_websocket_handshake(struct ns_connection *nc, const char *uri, const char *extra_headers)

Sends websocket handshake to the server. nc must be a valid connection, connected to a server, uri is an URI on the server, extra_headers is extra HTTP headers to send or NULL. This function is to be used by websocket client.

void ns_send_websocket_frame(struct ns_connection *nc, int op, const void *data, size_t data_len)

Send websocket frame to the remote end. op specifies frame’s type , one of:

  • WEBSOCKET_OP_CONTINUE

  • WEBSOCKET_OP_TEXT

  • WEBSOCKET_OP_BINARY

  • WEBSOCKET_OP_CLOSE

  • WEBSOCKET_OP_PING

  • WEBSOCKET_OP_PONG data and data_len contain frame data.

void ns_send_websocket_framev(struct ns_connection *nc, int op, const struct ns_str *frames, int num_frames); Send multiple websocket frames. Like ns_send_websocket_frame(), but sends multiple frames at once.

void ns_printf_websocket_frame(struct ns_connection *nc, int op, const char *fmt, …​)

Send websocket frame to the remote end. Like ns_send_websocket_frame(), but allows to create formatted message with printf()-like semantics.

struct ns_str *ns_get_http_header(struct http_message *, const char *)

Returns HTTP header if it is present in the HTTP message, or NULL.

int ns_parse_http(const char *s, int n, struct http_message *req)

Parses HTTP message. Return number of bytes parsed. If HTTP message is incomplete, 0 is returned. On parse error, negative number is returned.

int ns_get_http_var(const struct ns_str *buf, const char *name, char *dst, size_t dst_len)

Fetch an HTTP form variable name from a buf into a buffer specified by dst, dst_len. Destination is always zero-terminated. Return length of a fetched variable. If not found, 0 is returned. buf must be valid url-encoded buffer. If destination is too small, -1 is returned.

void ns_serve_http(struct ns_connection *nc, struct http_message *request, struct ns_serve_http_opts options)

Serve given HTTP request according to the options. Example code snippet:

web_server.c
static void ev_handler(struct ns_connection *nc, int ev, void *ev_data) {
  struct http_message *hm = (struct http_message *) ev_data;
  struct ns_serve_http_opts opts = { .document_root = "/var/www" };  // C99 syntax

  switch (ev) {
    case NS_HTTP_REQUEST:
      ns_serve_http(nc, hm, opts);
      break;
    default:
      break;
  }
}

JSON-RPC API

JSON-RPC module is implemented using Frozen JSON parser/generator. So for JSON-related functionality refer to Frozen documentation.

int ns_rpc_parse_reply(const char *buf, int len, struct json_token *toks, int max_toks, struct ns_rpc_reply *reply, struct ns_rpc_error *error)

Parse JSON-RPC reply contained in buf, len into JSON tokens array toks, max_toks. If buffer contains valid reply, reply structure is populated. The result of RPC call is located in reply.result. On error, error structure is populated. Returns: the result of calling parse_json(buf, len, toks, max_toks).

int ns_rpc_create_request(char *buf, int len, const char *method, const char *id, const char *params_fmt, …​)

Create JSON-RPC request in a given buffer. Return length of the request, which can be larger then len that indicates an overflow.

int ns_rpc_create_reply(char *buf, int len, const struct ns_rpc_request *req, const char *result_fmt, …​)

Create JSON-RPC reply in a given buffer. Return length of the reply, which can be larger then len that indicates an overflow.

int ns_rpc_create_error(char *, int, struct ns_rpc_request *req, int, const char *, const char *, …​)

Create JSON-RPC error in a given buffer. Return length of the error, which can be larger then len that indicates an overflow.

int ns_rpc_create_std_error(char *, int, struct ns_rpc_request *, int code)

Create JSON-RPC error in a given buffer. Return length of the error, which can be larger then len that indicates an overflow. code could be one of: JSON_RPC_PARSE_ERROR, JSON_RPC_INVALID_REQUEST_ERROR, JSON_RPC_METHOD_NOT_FOUND_ERROR, JSON_RPC_INVALID_PARAMS_ERROR, JSON_RPC_INTERNAL_ERROR, JSON_RPC_SERVER_ERROR.

int ns_rpc_dispatch(const char *buf, int, char *dst, int dst_len, const char **methods, ns_rpc_handler_t *handlers)

Parses JSON-RPC request contained in buf, len. Then, dispatches the request to the correct handler method. Valid method names should be specified in NULL terminated array methods, and corresponding handlers in handlers. Result is put in dst, dst_len. Return: length of the result, which can be larger then dst_len that indicates an overflow.

Examples

License

Net Skeleton is released under GNU GPL v.2. Businesses have an option to get non-restrictive, royalty-free commercial license and professional support from Cesanta Software.

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Async non-blocking multi-protocol networking library for C/C++

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